Sea Wings WWII Aircraft Carrier Rules

Sea Wings is a set of free wargames rules for aircraft carrier warfare in World War II. The author writes:

“Sea Wings” is a game of aircraft carrier warfare in World War II. It is of moderate complexity, and is designed for play between two players. The game is designed for play on a 4 by 6 foot tabletop. The game scale is 4 hour turns, with 1 inch equaling 24 nautical miles in the playing surface. The game units are individual ships and air points representing 6 aircraft each. Ships can be represented by cards (provided below) or miniatures.

Micro Squad: The 1:1 Scale Game

From GHQ comes a 1:1 scale game for 1/285th scale miniatures called Micro Squad. The authors write:

Here’s THE WWII 1:1 GAME for 1/285th scale military miniatures!
Based on the popular “Micro Armour: The Game – WWII” platoon scale rules, Micro Squad: The 1:1 Scale Game – WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and “cohesion” of players’ forces are important factors in deciding the outcome of each battle.

This NEW expanded edition includes:

* 27 pages of weapons and aircraft data for Finland, France, Germany, Hungary, Italy, Japan, Poland, Romania, the Soviet Union, UK, and US.
* Full color game markers
* Quick reference Combat Table Card
* How-to guide for designing scenarios
* 10 ready-to-play scenarios

GAME SCALE: 1 miniature = 1 vehicle/weapon, 1 inch = 25 yds/meters, 1 turn = 1 real time minute

Micro Armour: The Game – WWII

From GHQ comes Micro Armour: The Game – WWII. The authors write:

GAME SCALE
1 sq. inch stand = 1 platoon
1 inch of terrain = 100 yds/meters
1 turn = 3 minutes battle time

Since its release in 2001 “Micro Armour: The Game – WWII” has been one of the most popular platoon level rule sets for micro scale games around the world. Designed for both beginners and skilled players, this unabridged, full-color edition includes updated in-depth rules with examples covering ground combat, air strikes, movement, and terrain.

Tigers At Minsk

Tigers at Minsk is a set of WWII rules designed for 10mmm figures on 4 inch hexes. The author writes:

These rules are specifically designed for WWII tactical games to be played in a small area (3′ x 2′ or slightly larger) using 4″ hexes. Units represent individual infantry sections, support weapons and vehicles. Most of the scenarios presented here use a gaming space that is 8 hexes wide by 6 hexes deep if using a 4″ hex with the hex grain running sideways (see scenario maps). The equipment lists and scenarios relate to the east front circa 1943 / 44 and have been developed using Kallistra hex terrain and Pendraken’s 10mm figures.

Hail of Fire Company Level WWII Rules

Hail of Fire are a set of free wargames rules for company level WWII miniatures games. The authors write:

“Hail Of Fire” is a company-level, WWII miniatures war game, designed to be both simple and easy to learn, as well as providing an exciting WWII themed experience that always keeps both players engaged in the action! And best of all, the rules are only five pages long! Not only that, but “Hail Of Fire,” along with various upcoming supplements and army lists, is available to download for free. So print out the PDF, throw some models on the table, and get right into the action!

“Hail of Fire” is a game of combined-arms combat, with rules for infantry, tanks, artillery, and air support. Players will have to learn to use each of these in collaboration to take their objectives and get their men home by Christmas! 😉 “Hail Of Fire” was designed to be played with 15mm models, based in teams of 3-5 on a stand, making it perfect for those who would like to use their armies from other popular war games, such as Flames Of War! Models of other scales and basing styles may be used with little to no modification.