Warlord Games has released its upcoming Antares science fiction rules for playtesting. Written by Rick Priestly, the pdf looks very good at this point.
rules
Victory Conditions For Old West Games
Too many skirmish games just turn into a bloody “to the last man” smackdown. That’s all well and good, but if you want to add a little more complexity to your evenings, Jackson Gamers has a list of objectives and victory conditions for wild west games.
Surface Action WWII Naval Rules
Surface Action is a set of free wargames rules for tactical surface combat in WWII. These are billed as simple, fast play rules.
The author writes:
This is a simple, quick play, rule set covering surface actions in World War II. The game is designed for use with 1/6000 scale ship miniatures. The time scale is 5 minutes per turn and the distance scale is 1000 yards to the inch. The game components include: Rules, tables and designer’s notes, and Scenarios.
You’ll also need some counters, which are easily made by marking up some pre-made blank counters. Specifically, you should have some counters numbered 1 through 12.
Sea Wings WWII Aircraft Carrier Rules
Sea Wings is a set of free wargames rules for aircraft carrier warfare in World War II. The author writes:
“Sea Wings” is a game of aircraft carrier warfare in World War II. It is of moderate complexity, and is designed for play between two players. The game is designed for play on a 4 by 6 foot tabletop. The game scale is 4 hour turns, with 1 inch equaling 24 nautical miles in the playing surface. The game units are individual ships and air points representing 6 aircraft each. Ships can be represented by cards (provided below) or miniatures.