Admiralty rules For Naval Combat 1750 – 1815

Admiralty is a set of free miniatures rules for the age of fighting sail. Its designed for 1/2400 miniatures. The authors write:

Admiralty is a set of miniature wargame rules that re-create battles from the age of the fighting sail. The game concentrates of the core features of period naval combat including sailing, cannon fire and boarding actions. The rules are geared to allow large battles to be fought over realistically scaled areas of “sea” as player struggle to pummel, dismast and capture their opponent’s vessels. The rules are split into six sections, each of which deal with a particular aspect of the game. Playing aids such as ship log, firing arc and the all-important combat chart can be gotten on the main Admiralty home page.

Green Blood and Red Blood For Mars

As a kid, one of my favorite book series was Edgar Rice Burroughs’ “John Carter of Mars.” I can’t tell you how many times I’ve read the first, “A Princess of Mars.”

So I was excited to find Green Blood and Red Blood for Mars, a set of rules for mass combat on Mars in the Victorian Age. Now I’ve got one more excuse to get some of those neat martian figures that are circulating from various companies these days.

Clif’s 1490-1690 Rules

Clif Castle offers a set of free wargames rules for the pike and shot era. Clif writes:

These rules were designed with a couple of purposes in mind neither of which is to refute or downgrade any other rules set for this period. The authors of other rules sets for this era have my greatest admiration and gratitude. Dave Millward and George Gush are unquestionably the Fathers of gaming in this period. Their rules have given me 20 years of fun and history. Trevor Halsall of Newbury and Phil Barker’s DBR have added to this legacy. I hope to add to this in some small way with these rules. This period is by far the most colorful and difficult to wargame. These rules use cards and action points for movement and combat and the most popular basing system. They are designed for ease of play and, I hope, to reflect your vision of this era.

The rules use event cards, and include provisions for that most fun of the weapons of the era: the war wagon.

Fighting For The Pharaoh Rules

The prolific Matt Fritz offers Fighting for The Pharaoh, a set of simple and free wargames rules for refighting the battle of Kadesh in miniature. The best part is that, in addition to the rules, Matt also offers paper figures in both color and black and white. LIke all of his games, this one is designed for Matt’s students.

Star Wars Starship Rules

The Napnuts offer Captain Arjuns’ Starship Combat Rules. These are perfect for recreating your favorite starship battles from Revenge of the Sith, A New Hope, or any of the other Star Wars movies.