Honor and Glory is a set of rules for the American Civil War for games where the smallest tactical unit is a regiment, which is represented by four bases. It’s playable in nearly all figure scales. Originally available on the Yahoo Groups, I have archived the files there because Yahoo Groups is shutting down.
rules
Simple Colonial Wargaming Rules
Robert Cordery offers “Simple Colonial Wargaming Rules.” He writes
SCWaRes � pronounced “squares” � began life as a simple set of �fast play� rules for use with teenagers who had never played a traditional figure wargame before. The design parameters were: To have a turn sequence that kept the players involved throughout each turn; To have simple morale systems that dealt with unit and formation morale; To reduce the measuring of movement and weapon ranges to zero; To have simple systems for resolving fire combat and close combat; To include an element of uncertainty into the outcome of each game To produce a game that could be played to a conclusion in about an hour.
Grognards and Grenadiers Fastplay Card Driven Napoleonic Rules
Rudi Geudens offers a new game in his Command and Colors series of free wargames rules: Grognards and Grenadiers. These Napoleonic rules are designed for fast play using a card mechanism.
Geudens writes:
This is another set of my card driven wargame rules “COMMAND BY COLOUR”, and although still loosely inspired by the Battle Cry & Memoir ’44 games by Richard Borg, this game no longer has a battlefield divided in 3 sections, because I took a different approach. The left-centre-right wing Battle Cry/Memoir ’44 principle has here been replaced by colour-coding the units red, green and blue (activated by cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so.
Legends of Old Mars LotR LotOW Variant
Legends of Old Mars is a Edgar Rice Burroughs’ Barsoom variant of Games Workshop’s Lord of the Rings / Legends of the Old West game. I think that system is perfect for playing games involving John Carter, Tars Tarkas and the other denizens of Burrough’s Barsoom.
Warhammer 40K Darkest Africa Variant
Even if you don’t like the science fiction game, Warhammer turns out to be a pretty flexible system for playing other periods. Plus, it has the advantage of familiar mechanics and a built-in player base. So given that, its not surprising that it’s been extended to practically every period you can think of. Here’s a variant of Warhmamer 40K for colonial games in darkest Africa.