Men At Arms Medieval Wargaming Rules

Men at Arms is a set of one-brain-cell rules from the fertile brain of Jim Wallman. Jim writes:

These are rules for playing a wargame with toy soldiers. It is intended for several players – say 4 or more. Players control significant leaders – the key lords or knights, who in turn have contingents of fighters under them. Why �One Brain Cell�? Well, many sets of wargame rules these days are horrendously complicated, with big thick rule books to read, dozens of additional books to get (at unreasonable expense) and exceptionally complicated rule mechanisms that take ages to work out. My brain is too simple for this, so I tend to write rules that one require a single brain cell to use and understand. This tends to make games easy to learn and play, and, amazingly, are just as much fun as the dense and complicated game rules for which you have to pay a King�s ransom. Odd, isn�t it?

Simplus Medieval Minituris Rules

Simplus Medieval Miniaturis is a set of free wargames rules for simple medieval miniatures battles.

Standards of Valour

Standards of Valour is a variant of Stargrunt designed for playing miniature wargames in the Dark Ages

Crimson Dusk Universal Rules

Crimson Dusk is a new set of science fiction wargames rules. The author writes:

Welcome to Crimson Dusk. Crimson Dusk is a wargames ruleset for tabletop games. These exciting rules cover actions from skirmish level to platoon level. Command your troops onwards as you confront enemy forces, design your armies, and equip them with a miriad of weapons.

Crimson Dusk is a ruleset that allows you to take whatever models you have in your collection, in any scale and use them in wargames. The rules contain full listings for how to design your troops and set points cost to them so you can compete against your friends for mastery of the tabletop. And the great news is that the rules are entirely free to downlaod and share.

The rules are still under development, but on the Rules page you can see how far we’ve come. The current version is not yet the 1st edition, but a working copy, much more will be added to and developed before it is finally released, but take a look and tell us what you think in the forum. This could be your chance to influence how a rulesset is developed.

Quick Tricorne Rules

Fr. Aelred Glidden offers a set of fast play rules for the Seven Years War. I miss reading his articles in the now lamented MWAN magazine.