Tim’s Miniatures Blog has some Age of Sail House Rules for Savage Worlds. He also has some Savage criticism of those who wrote the Pirates of the Savage Main rules.
Rules: 18th Century
Simple Rules For Musket Era Battles
These rules are just what they say they are: Simple Rules for Musket Era Battles. John Michael Fisher writes:
Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately this led to tedious gaming sessions that were as enjoyable as calculating one’s income taxes. The rules here are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands. They work for any number of toy soldiers and are fine for solitaire games.
I agree with his sentiments exactly, and as I get older, my tastes move away from simulations and more to games with the right “feel.”
D3 French and Indian War Rules
D3 French and Indian War is a set of free wargames rules designed for play on a 6 inch square grid.
Scum of the High Seas Pirate Rules
Scum of the High Seas is Rudi Geudens set of hex-based. card driven rules for playing games of Pirates on the high seas. Like others in this series, they’re based loosely on Richard Borg’s Battle Cry system.
Fire and Discipline Wargames Rules for 1740 to 1850
Fire and Discipline was originally published (in 1988) to cover tactical warfare from 1740-1850. It is now in two versions, one focusing on firepower, the other on discipline. Both versions use the same basing and organization structure. The rules are lengthy because many simple questions are answered with the clarification examples. Optional rules are included to allow for more realistic and slower play for those who prefer it. After learning the rules most players will be able to play a friendly game by using only the pullout charts.