Seven Years Warmaster is an adaptation of Games Workshop’s Warmaster rules for the Seven Years War.

Age of Sail House Rules For Savage Worlds

Tim’s Miniatures Blog has some Age of Sail House Rules for Savage Worlds. He also has some Savage criticism of those who wrote the Pirates of the Savage Main rules.

Simple Rules For Musket Era Battles

These rules are just what they say they are: Simple Rules for Musket Era Battles. John Michael Fisher writes:

Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately this led to tedious gaming sessions that were as enjoyable as calculating one’s income taxes. The rules here are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands. They work for any number of toy soldiers and are fine for solitaire games.

I agree with his sentiments exactly, and as I get older, my tastes move away from simulations and more to games with the right “feel.”

D3 French and Indian War Rules

D3 French and Indian War is a set of free wargames rules designed for play on a 6 inch square grid.

Scum of the High Seas Pirate Rules

Scum of the High Seas is Rudi Geudens set of hex-based. card driven rules for playing games of Pirates on the high seas. Like others in this series, they’re based loosely on Richard Borg’s Battle Cry system.