Tanzanica Rules

Tanzanica is a set of free wargames rules for Darkest Africa adventures by Brett Abbott. The rules actually are a variant of Games Workshop’s Mordheim miniatures rules, which are themselves free at the Games Workshop living rules archive. Mordheim is a neat set of rules for the kind of game where each player controls a small group of characters, with one uber-character and several flunkies.

Fantasy Tactics Rulebook App

Fantasy Tactics is a set of miniature skirmish rules presented as an App. You can get it on the Google Play store.

WWI Guns and Tanks Photos

Rudi Geudens has a page with photos of World War One guns and tanks from the Belgian Royal Museum of the Army and Military History in Brussels. Photos such as these are always useful when painting your wargames miniatures.

Cousin Jonathan Rules

The Perfect Captain produces some of the most amazing free wargames rules out there. Cousin Jonathan is the Captain’s set of miniatures rules for the War of 1812. The Captain writes:

What are these rules like? Well, I’ll tell you. This system is based on morale as most of our rules are for other periods. We have tried to faithfully reproduce the qualities of every unit that fought along the Canadian border. Not just one morale number is given- the units react to each type of situation differently, depending on the circumstances.

Some troops are afraid of Indians, others, artillery. Some take being flanked worse than others. On top of all this, units have a motivation value that drops as things start to go bad. Fighting qualities vary also, from some units being better shots to others being demons with a bayonet! Included in the rules are blockhouses, entrenchments and boat assaults to test your men in any action of the war.

We’ve tried to include every leader of significance in the game, and made them an important element. Each leader has NINE characteristics that affect play. Some are so timid that they are best left guarding the baggage. Some are desperate for glory and interpret caution as cowardice. Some so self willed that they won’t obey orders and cause other commanders on the tabletop to suffer also.

Perhaps the best part of the game is its ease of play. Charts are easy to read and there is one for every situation, so no reading through lists of modifiers that don’t apply. Every phase of the game is made to be understood at a glance, speeding up play significantly, while giving you the feel of the details of the period. The rules themselves are made to form into a professional quality booklet that lasts.

Goodbyeee! Skirmish Rules For The Great War

Goodbyeee! is a set of skirmish rules for the Great War on the Eastern Front. Players command a force of 20 – 30 figures.