Portable Wargame Colonials

The Portable Wargame project has a set of Colonial Rules. These rules are designed to be played on a square, checkerboard like grid.

Volley Fire 2mm Rules

Volley Fire is a set of 2mm wargames rules,

designed for lots of volley firing infantry with rifles, horse and cannon. It is meant for simplicity, so ignores morale and commanders and such likes, but maintains a certain amount of realism in certain areas. These can be written in at a later time. I’m very open for suggestions. Anyhow, on with the tour!

Each player has an army consisting of several companies of infantry or cavalry, and batteries of artillery. Infantry companies are made up of one to five platoons, cavalry of a similar number of squadrons, each of which is represented by one strip of models. Artillery batteries consist of a similar number of guns. Units can be either Close order (c.o.) or skirmishers.

Savage Barsoom

Savage Barsoom are rules for playing games set on Edgar Rice Burrough’s Mars using Pinnacle’s Savage Worlds game.

Micro Space Empire

Micro Space Empire is a print-and-play solo game.

Micro Space Empire is a short “express” type game for one player. It was an entry in the QPnP (Quick Print and Play) contest; it is designed to be portable and easily constructed (less than 20 cards to print, plus a player mat).

The player is the ruler of a single solar system. There are ten other systems available to conquer and each system has its resistance to conquest and can provide resources to your expanding Empire. Resources are used to enhance your military and research new technologies. However, creating a vast interstellar Empire is not without its challenges; events such as revolts and invasions can pose obstacles to your rule.

The object is to survive and accumulate as many victory points as possible before time runs out.