Full Command Universal Wargames Rules

Serious Lemon’s Full Command is a set of free wargames rules:

for simulating battles all the way from a skirmish level with a handful of individual models through to full scale war with units totalling hundreds of miniatures.

Full Command has been designed to be setting and scale agnostic. It can be used to play 28mm skirmishes in an ancient setting to 15mm ranked warfare in a medieval fantasy setting to a 32mm heroic squad based battles in a far sci-fi setting.

Full Command is being released under Creative Commons (Attribution-ShareAlike) to allow maximum flexibility and freedom to gamers everywhere. Always wanted to play that game where Zombie Alien Pirates are battling the Savage Ape-Men on Mars? Grab the core rules, whip up a setting module with a couple of factions and you’re away.

Platoon Action WWII Skirmish Rules

Platoon Action is a set of skirmish rules for WWII. The author writes:

Platoon Action is a skirmish-level game of World War II combat. Figure scale is one man to one man; ground scale is not exact, but about 1″ to 5-10 yards. Typically a player might control up to an infantry platoon (three squads of about ten men each; perhaps an HQ section); optionally supported by a few heavy weapons or vehicles. Although there are vehicle rules, it should be noted that these are primarily rules intended for infantry combat.

One Man One Knight Medieval Rules

One Man One Knight (OMOK) is a set of free wargames rules for medieval skirmishes.

Pulp Action Miniatures Rules

Dadie Piombo has a set of basic rules for playing Pulp Action miniatures games.

Away Team Astro Miniatures Skirmish Game

Away Team is a set of free wargames rules for a Star Trek-style landing party expeditions.

There’s also a set of 15mm not-Star Trek miniatures.