Tin Army In The Civil War

Tin Army In The Civil War is a set of free wargames rules for the American Civil War by Ross Mcfarlane. The author writes:

This is a simple set of wargame rules aimed at Division or Corps sized battles. They assume that low level tactics are being handled by regimental officers and their Brigadiers and by the dice. The game may be played on grid with 1 unit per grid area otherwise all distances are roughly equal to the frontage of a deployed infantry unit or roughly 150 yards. Units within that distance  and directly in front of, behind or beside each other are deemed to be adjacent. Turns represent a variable length of time and overlap the previous and following enemy turns. 12 to 15 turns each is a good medium length game with a simple scenario and a dozen or so units per side.

Gold, Swashbucklers and Pirates

Gold, Swashbucklers and Pirates is a set of free rules for creating a small wargames campaign using gangs.

Shako And Drum Napoleonics

Shako and Drum is a set of free wargames rules for the Napoleonic wars. It’s a one-page set of rules, for those who like that sort of thing.

Steel Ships and Iron Iron Hearts Pre-Dreadnought Rules

Steel Ships and Iron Hearts is a set of free wargames rules for pre-dreadnought naval combat. The rules set dates to 1982 and was played by the Olympic Wargaming league. Classic stuff.

Medieval Mayhem Rules

Medieval Mayhem is a set of free wargames rules for medieval battles. The author writes:

Put your tin soldiers on the table and play a medieval battle for an evening’s entertainment. See your soldiers rush the enemy, fight or flee while you desperatly try to control them. Medieval Mayhem is a game where your soldiers have a will of their own.