Combat Narrative Fantasy / Medieval Skirmish System

Combat is a set of free wargames rules for playing out medieval and fantasy skimish battles. The author writes:

This is a fantasy/medieval skirmish combat system that is intended to work for narrative style games where there are heroes fighting anything from rank and file minions to Cave Trolls and also where the dramatic action follows some characters more than others. Time is not spread evenly across the tabletop. If Aragorn is running to try to rescue the Hobbits, the heroic character will keep trying to activate Aragorn while the villainous player will keep trying to activate the Orcs fighting Boromir. As part of this, when groups of characters are activated, that is when they get attacked. You cannot be damaged, for example, until the story is talking about you so by activating a group of characters, the player chooses to risk their safety.

The Galleon and The Flame

Trevor Brabyn has posted The Galleon and The Flame, a Sword and The Flame variant for land and naval battles in the age of Drake and Hawkins.

This is just more evidence to support my contention that — if miniature wargaming has a standard — it’s Larry Brom’s The Sword and The Flame. There are more variants of this rules set than I can count.

Maurice Lite Rules for the 18th Century

Maurice Lite is a sampler version of Sam Mustapha’s rules for warfare in the 18th Century.

Strange Aeons Eldrich Horror Skirmish Game

Set in the pulp 1920s, Strange Aeons is a skirmish game that sets bands of adventurers against Lovecraftian horrors. The game is commercial, but they have a free test version.

Roma Victa “Pulp” Rules For Ancients

If you scroll down on the Lead Adventure thread at the link, you will find a simple set of free wargames rules and a skirmish scenario for Late Roman “Pulp” Adventure.