Full Command Universal Wargames Rules

Serious Lemon’s Full Command is a set of free wargames rules:

for simulating battles all the way from a skirmish level with a handful of individual models through to full scale war with units totalling hundreds of miniatures.

Full Command has been designed to be setting and scale agnostic. It can be used to play 28mm skirmishes in an ancient setting to 15mm ranked warfare in a medieval fantasy setting to a 32mm heroic squad based battles in a far sci-fi setting.

Full Command is being released under Creative Commons (Attribution-ShareAlike) to allow maximum flexibility and freedom to gamers everywhere. Always wanted to play that game where Zombie Alien Pirates are battling the Savage Ape-Men on Mars? Grab the core rules, whip up a setting module with a couple of factions and you’re away.

Platoon Action WWII Skirmish Rules

Platoon Action is a set of skirmish rules for WWII. The author writes:

Platoon Action is a skirmish-level game of World War II combat. Figure scale is one man to one man; ground scale is not exact, but about 1″ to 5-10 yards. Typically a player might control up to an infantry platoon (three squads of about ten men each; perhaps an HQ section); optionally supported by a few heavy weapons or vehicles. Although there are vehicle rules, it should be noted that these are primarily rules intended for infantry combat.

Loose Files and American Scramble

Loose Files and American Scramble by Andy Callan was one of the first American Revolution games that I played. Originally published in Wargames Illustrated in 1987, it is a lot of fun.

Dinosaur Cowboys

Dinosaur Cowboys is a set of role playing / miniatures rules that reminds me of the old comic Cadillacs and Dinosaurs. It looks like a lot of fun.

Rifle and Kepi 19th Century Rules

Martin Rapier offers Rifle and Kepi, a set of free wargames rules for large scale battles of the 19th Century.