Age of Exploration RPG

Age of Exploration is a free fantasy RPG. The author writes:

Age of Exploration is an tabletop adventure RPG with fast character creation, streamlined mechanics, and modern rules. Character sheets are replaced by cards, and the quickstart rules are just 2 pages, making it a great gateway game to share role playing with friends and family.
Alterra is the base setting for Age of Exploration, a bright and flourishing world, where magic, technology, and culture are entering a global Renaissance.  Unique races formerly separated across oceans and wild, uncharted continents are coming together to trade in exotic goods, arcane artifacts, and incredible new inventions.

Dungeoneer Dungeon Bashing Rules

Dungeoneer is a set of free wargames rules for an evening of dungeon bashing fun. The author writes:

These are a set of very simple dungeon-bashing rules for youngsters and the young at heart. This is classic kick-in-the-door, kill the monsters and steal their treasure stuff. One player is the Overfiend. He creates the layout of his dungeon, populates it with monsters and treasure and then runs the game. The other players, best between three and five, must guide their Dungeoneers through the dungeon hopefully to emerge victorious, alive and laden down with treasure at the end. Obviously it would be easy for the Overfiend to kill the Dungeoneers very quickly, just by placing a dragon behind every door. This is not his objective however. His job is to provide a fun evening that challenges the Dungeoneers, but may yet kill the occasional foolish or unlucky one.
Dungeoneer is about having a good laugh with your friends. If you play often then each player who wants to can have a turn as the Overfiend. This keeps things fresh and allows the regular Overfiend the chance to kick some monster ass.

Free Age of Sigmar Rules

Games Workshop offers the core rules for its Age of Sigmar Rules free for the downloading.

Wargaming the Siege of Minas Tirith

The Siege of Minas Tirith is one of the epic battles in literary history. Here’s an entire page dedicated to gaming Tolkien’s Lord of the Rings battle, including photos, terrain suggestions and rules. It’s a major work.

Swords and Wizardry Fantasy Role Playing

For me, nothing has ever quite caught the magic of the original Dungeons and Dragons rules I picked up sometime in the 1970s. It was a single 8 1/2 x 11 blue book, and it covered only levels 1-5 or so. But it was indescribably wonderful.

Swords and Wizardry is another (I’ve seen several) attempt to recapture that magic that we had before we all became older and White Wolf cynical. The authors write:

In 1974, Gary Gygax (1938-2008) wrote the world’s first fantasy role-playing game, a simple and very flexible set of rules that launched an entirely new genre of gaming. In 1976, the first supplement to these rules was published, with Rob Kuntz as Mr. Gygax’s co-author. Many years later, in the year 2000, Wizards of the Coast allowed the use of most of the material from that game under a license called the Open Game License. What you’re reading is an approximate re-creation of the Gary Gygax original fantasy role-playing game, created using the Open Game License. The re-creation isn’t exact — it’s not allowed to be, and we have treated the original copyright with utmost respect. But while the language in this book may be a little bit less magical than in the original, we believe the rules and system are close enough to reproduce the “lightning in a bottle” of that original edition (often called 0e). In fact, we think Swords & Wizardry is actually a bit better organized and easier to learn than the original. Since the original rules were supplemented with several later books, it’s impossible to nail down any “canon” set of rules for 0e. This is our interpretation of the game, using rules and systems from only the original set of rulebooks and some selected rules-material from the later supplements.