The D3 Norman Conquest rules are designed as a set of low-complexity rules based on One Hour Wargaming rules and Dux Bellorum. It uses a square gridded tabletop.
dark ages
15mm Viking Army Eye Candy
My brother is painting a 15mm Viking Army for Might of Arms and I thought I’d use this space to pass on the following link. The photos of the 15mm Viking army here are simply among the best I’ve ever seen.
Ars Magica Role Playing Game
Ars Magica is a role playing game set in Mythic Europe — nominally 1220 AD, but a land inhabited by faeries, daemon and other magical creatures. Its a great game that I’ve enjoyed playing over the years.
Ars Magica set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting, Mythic Europe, sparked the imaginations of fantasy fans and history enthusiasts alike. The 272-page fourth edition introduced improved systems in several key areas such as combat, character advancement, and covenant generation. This version of the game retained and improved upon Ars Magica’s powerful and flexible magic system – widely regarded as the best rules for magic in all of gaming.
Atlas Games has all sorts for free downloads for the 4th Edition of this marvelous game.
Arthurian Britain Site
Inspired by some shield designs and banners I recently saw from Little Big Man Studios (is this the first time a gamer has ben inspired by decals — it may be), I’ve been looking for information on Aurthurian Britain. The Brittania site has some terrific historical information on King Arthur.
Britons Celtic Warband Skirmishes
Jim Wallman, creator of many excellent free miniature wargames rules sets has released another: Britons!
Jim writes that in Britons!, players control heroes (and, of course, heroines), who in turn have contingents of fighters under them:
These rules concentrate on the actions in a raid. Raids could involve anything from a few dozen to several hundred, and could involve considerable fighting.
Why ‘One Brain Cell’? Well, many sets of wargame rules these days are horrendously complicated, with big thick rule books to read, dozens of additional books to get (at unreasonable expense) and exceptionally complicated rule mechanisms that take ages to work out.