Offa And The Mercian Wars – Book Review

Offa and The Mercian Wars Book Review

Offa and the Mercian Wars:The Rise and Fall of the First Great English Kingdom
by Chris Peers

In Offa and The Mercian Wars, Chris Peers offers an intriguing look at the powerful Dark Ages Kingdom of Mercia. Beginning around 600 AD in the central part of the island and continuing for nearly three hundred years, Mercia grew to be the region’s superpower. At its peak, Offa’s Mercian Kingdom encompassed most of southern England, including East Anglia, Essex, Kent, Sussex and Wessex.

Author Chris Peers is well known in miniature wargaming circles, both for his historical writing, and for his gaming rules sets and sourcebooks. Peers’ work in Offa is largely drawn from primary sources such as the Anglo Saxon Chronicles, Bede’s History of the English Church, Malmesbury’s Chronicles of the Kings of England; and from archaeological evidence.

I was surprised and pleased at how much Peers was able to reconstruct of this Dark Ages kingdom and of its greatest ruler, Offa. Fragmentary and sometimes contradictory or biased accounts are supplemented with archaeology and a good dose of common sense.

For example, Peers offers the story of Aethelberht the Martyr, as recounted by one Osbert of Clare. Aethelberht, it seems, was the religious young King of East Anglia, who went on a mission to ask for the hand of Offa’s daughter. While in Merica, he is seized, and beheaded ostensibly at Offa’s order under the urging of Queen Cynefrith. Aethelberht was supposed to have been plotting an invasion, not a wooing. The young pious King’s body, thrown into the River Lugg, is naturally later associated with various miracles.

Of this account, Peers writes:

The story has become well known, but can hardly be accepted at face value. Even if we concede that Osbert or the source upon which he drew preserved a genuine memory of events, their obvious East Anglian bias must be taken into account. The role of Cynefrith cannot be confirmed, and may be a device to avoid putting the blame for the crime onto a respected monarch such as Offa … Osbert remarks in passing that an earthquake as the young king set out terrified ‘the whole war band’, which reminds us that no Anglo-Saxon king would have travelled without a bodyguard. Perhaps his following was large and well equipped enough to me mistaken for an invading army.”

The excerpt above also illustrates, I think, the difficulty of obtaining large amounts of irrefutable evidence from the “Dark Ages.” They’re called that for a reason.

To his reconstruction of the history of the Kingdom of Mercia, Peers adds information on geography; military strategy, tactics and equipment; religion and other background. All of this helped to put the story of Mercia into context.

Offa and the Mercian Wars:The Rise and Fall of the First Great English Kingdom is worthy of a read by folk interested in the Dark Ages period. I enjoyed it a lot, and as usual, after reading such a book, I’m ready to go out and buy some Mercian miniatures.

Round Table: A DBM Arthurian Campaign

Jeff Herbert offers “Round Table,” a set of rules for a DBM Arthurian campaign. This would be a really interesting game, considering the fine Romano British figures now out from Gripping Beast and others.

Map of Anglo Saxon London

Dark Ages gamers may be interested in this map of Anglo Saxon London. A very large and usable image of the map is at the link.

 

Dark Ages Campaign

Here’s a reproduction of an article on a Dark Ages Campaign from the Sept. 1990 Wargames Illustrated.

Age of Blood — Second Edition Miniatures Rules

Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings.

Age_of_Blood_2nd_Edition

Tom writes:

Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood�s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.

Other Age of Blood Resources: