How “Dungeons” Changed The World

I suspect that many of my readers -- like me -- "wasted" their teenage years playing Dungeons and Dragons. But it turns out that it wasn't a waste. The D&Ders of the late 1970s and 1980s now are driving much of mainstream culture.  In the Boston Globe, Peter Berbegal has written an op-ed about this. A sample:

Dungeons and Dragons was a not a way out of the mainstream, as some parents feared and other kids suspected, but a way back into the realm of story-telling. This was what my friends and I were doing: creating narratives to make sense of feeling socially marginal. We were writing stories, grand in scope, with heroes, villains, and the entire zoology of mythical creatures.

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Mobsters Prohibition Era Gangster Game

Mobsters is a role playing game of prohibition era gangsters.

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Super Eight Footage Of A 1980s D&D Session

For the sake of pure nostalga, here's a (silent) Super 8 film of a Dungeons and Dragons session from the 1980s. It looks a lot like the sessions I remember.

Dread Roleplaying Game

Dread is a role playing game that uses an innovative mechanic -- a Jenga game -- to resolve actions and build tension.

There are both free and paid versions.

Chivalry and Sorcery 4th Edition – Free

The fourth edition of the venerable Chivalry and Sorcery RPG is available for free at RPG Now.