Habitation of The Stone Giant Lord

Habitation of the Stone Giant Lord is a D&D module created by a twelve year old in 1982. Talk about Old School. It has been scanned in all its graph paper and typewriter glory.

It reminds me very much of the large notebook of dungeons I made in my high school years -- which I still have today. Perhaps I should scan and post them.

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Visual D&D Loot Chart

loot_chart

Kelvin Green's blog has this terrific visual D&D loot chart. See the larger image at the blog.

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Conan Role Playing Game

Here's an unofficial supplement for the original D&D rules (OD&D) for games in the Hyborean Age:

And the magic supplement

And finally a DM screen.

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How “Dungeons” Changed The World

I suspect that many of my readers -- like me -- "wasted" their teenage years playing Dungeons and Dragons. But it turns out that it wasn't a waste. The D&Ders of the late 1970s and 1980s now are driving much of mainstream culture.  In the Boston Globe, Peter Berbegal has written an op-ed about this. A sample:

Dungeons and Dragons was a not a way out of the mainstream, as some parents feared and other kids suspected, but a way back into the realm of story-telling. This was what my friends and I were doing: creating narratives to make sense of feeling socially marginal. We were writing stories, grand in scope, with heroes, villains, and the entire zoology of mythical creatures.

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Mobsters Prohibition Era Gangster Game

Mobsters is a role playing game of prohibition era gangsters.

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