Dungeoneer Dungeon Bashing Rules

Dungeoneer is a set of free wargames rules for an evening of dungeon bashing fun. The author writes:

These are a set of very simple dungeon-bashing rules for youngsters and the young at heart. This is classic kick-in-the-door, kill the monsters and steal their treasure stuff. One player is the Overfiend. He creates the layout of his dungeon, populates it with monsters and treasure and then runs the game. The other players, best between three and five, must guide their Dungeoneers through the dungeon hopefully to emerge victorious, alive and laden down with treasure at the end. Obviously it would be easy for the Overfiend to kill the Dungeoneers very quickly, just by placing a dragon behind every door. This is not his objective however. His job is to provide a fun evening that challenges the Dungeoneers, but may yet kill the occasional foolish or unlucky one.
Dungeoneer is about having a good laugh with your friends. If you play often then each player who wants to can have a turn as the Overfiend. This keeps things fresh and allows the regular Overfiend the chance to kick some monster ass.

Peep Wars Wargames Rules For Marshmallow Candies

What do you do with all of those leftover Easter candies like marshmallow peeps and jelly beans? Play a wargame, of course. Invisible City Productions has rules for just such a scenario, called Peep War

Rules By Ral

The Mainly 28s site has the original Rules By Ral fantasy rules sets.

Netherhells Heroic Fantasy Rules

Heresy Miniatures offers a heroic fantasy game called “Netherhells.” It’s a dungeon-crawl game, with players facing a game master.

Extra Terrae Crepusculum Fantasy Skirmish Game

Crunch Waffle Games offers Extra Terrae Crepusculum, a free fantasy skirmish wargame designed to allow you to use miniatures from any other game system or line. Crunch Waffle is of course, a miniatures company and surely hopes that this will spur sales. It’s a great idea. I’ve long thought that miniatures companies should give away their rules to sell the miniatures — sort of the Gillette theory of game sales: give away the handle and charge them for the blades.