To A Pulp Simple Rules For Pulp Gaming

Mike Fischer offers a set of miniature rules called To A Pulp (nice pun). He writes

Pulp gaming, in which each player controls a character or faction from a 1930’s pulp thriller, is growing in popularity. Such games combine the visual appeal of miniatures gaming with aspects of role-playing games, allowing the players to control the actions of tough private eyes, seemingly-helpless dames, brave explorers, and all the rest. I wrote these rules mostly for my own amusement.

The rules are made for simplicity and fast play. The game is meant for use with miniatures, but you can download a set of paper minis for free (see Section XI). All you have to provide is a few six-sided (d6) and ten-sided (d10) dice. The game is meant for two or more players, but it can be used for solo gaming as well.

Rupert’s Very Bad Day: Battle of Marston Moor

The Junior General offers a set of rules for the English Civil War battle of Marston Moor.

In The Year of One Reed: Final Conquest of the Aztecs

In The Year of One Reed: Final Conquest of the Aztecs is a set of fast play rules for students about the Spanish conquest of Tenochtitlan.

Republic and Empire Rules

Arofan Gregory offers Republic and Empire, a set of free wargames rules for 19th Century warfare.

Gregory writes:

These rules are intended to be used for any land conflict from the Napoleonic Wars through the Second Anglo-Boer War. Encompassing both colonial actiosn and conflicts between technologically advanced powers, they are intended for those who wish to recreate the lesser known conflicts of the period, for which specifically tailored rules sets are often not available. They are designed as a framework that is easily modified to fit the specific situation being recreated. Alternately, these rules are good for those who wish to play battalion-level games that move quickly, as a change of pace from more complicated games … Toward this end, any consistent basing system can be used …