Raum Krieg is set in an alternate history where Germany and the Allies battle it out in the skies with UFO Technology.
Miniatures Rules
Warhammer Skirmish Rules
Here’s a set of rules for converting the large scale Warhammer Fantasy battles game to a skirmish version.
Above The Seven Seas Steampunk Rules
Above the Seven Seas is a Steampunk inspired set of miniatures rules. Author Henrik Granlid writes:
Longing for a way to recreate the massive air battles of the fantastic anime Last Exile and also dreaming myself away to the wonderful imagery of old naval battles, I just felt I had to try and recreate these battles between massive ships high up in the skies wilst still trying to keep some form of realism. After looking into several things, i finally came to the conclusion that trying to have as few dice as possible might well be the best option, the tactical ability of the player coupled still with a few handfulls of luck would work a lot better than someone rolling all ones when unleashing a broadside and missing the huge ship next to his own. What I hope to bring players is a new view of tactical miniature gaming and I hope you people will make your own models to play this game.
Ancient Combat
Ancient Combat is a set of free wargames rules by Matt Cappetta.
Guard du Corps
Guard du Corps is a set of Napoleonic miniatures rules where 1 casting = 60 combatants and one turn = 15 minutes. Basing is as per Empire.