Making A Mordheim Dice Tower

The Mordheim In Montana blog has a nice series of articles on making a dice tower.

Using THE DIP On Warhammer Orcs

The Tabletop Terrain blog has an illustrated article on using commercial wood staining projects to finish a basic paint job on a Warhammer Orc. More generally known as The Dip, this method actually involves dipping the figure in the wood stain, or painting the stain on. The dark stain settles into the crevices of the figures, making it look like you spent a lot of time shading them. It generally doesn’t hold up to close scrutiny, but from a distance, in massed troops, looks good. For more, see the Miniature Wargaming Wiki entry on The Dip.

Making A Painting Station

The Tabletop Terrain blog has an illustrated article on making a painting table / painting station.

Building Miniature Wargaming Trench Scenery

Ironhands has a nice photo tutorial on building a trench system for your miniature wargames.

Toy Soldiers Horse and Musket Wargames Rules

Toy Soldiers is a set of free wargames rules for the Horse and Musket period. The author writes:

Abstracted rules for battalion combats in Horse and Musket period. A unit is a battalion. A single player might have 2-5 units under his command but only one commander. The intent of the rules is to allow players to bring a small command to the table of generic troops with no points system or national characteristics. The balance that I am aiming for is that a cavalry unit = an infantry unit = an artillery battery.

Infantry battalions are represented by 6 stands of several miniatures. In 15mm, 4 wide seems to work. Artillery batteries are represented by 3 stands. Limbers should also be included.

Units and commanders will always have at least a single D6 placed behind them. For units, this represents their disorder value (1 is well ordered, 6 being disordered). Commanders will have a Chaos dice which will always be at least 1 (well coordinated command) and may go as high as 6 (Ineffective command control). Often, units will also be marked by a single red die marking their stress. Stress goes from 0 to 6.