Alien War Science Fiction Rules

Howard Whitehouse offers a playtest version of Alien War Whitehouse writes:

In a time when gamers have come to accept that a rules set must be a bloated, over-priced volume handed down without consultation, to be followed without question, we thought we’d do something completely different.

We thought we’d give you a set of rules to test, for free, and see if you like them. We thought we’d open up the process of development to a wider audience and listen to what people had to say. For the last year we’ve had gamers from three continents playing these rules and adding their suggestions. And now we are offering them to you, free.

Play it, see what you think. If you are interested in contributing to it, we would love you to. We won’t promise to use every suggestion (and we aren’t going back to step one, either!) but if you’ll play it and let us know what you think, we’ll have a better game at the end of it all. Instructions on how to do that are below.

Alien War, designed by Howard Whitehouse, is a game of ground combat for 28mm (1/56 scale) models set in the year 2260. The rules have been designed to give you an authentic feel for the future battlefield (at least the one we envision!)

Pikette Squared Renaissance Rules

Pikette Squared is a set of free wargames rules for playing games set in the late medieval and renaissance period.

English Civil War Rules

Alan Tidders’ free wargames rules for the English Civil War are his own modifications of the Jackson Gamers’ rules set.

Rules

Playsheet 1

Playsheet 2

Tree of Battles 14th – 15th Century Wargames Rules

Tree of Battles is a set of free wargames rules for battles of the 14th to 15th Centuries.

Weight of Fire Plus

Weight of Fire Plus is a set of free wargames rules for:

playing games representing small battles in the mid-Eighteenth Century period of European history, using 20-25mm size model soldiers. The rules cover the period from when all European nations adopted the three-man-deep platoon firing system up until the rise of the mass conscript armies of the Napoleonic era; very roughly A.D. 1740-1790, when musketry weight of fire ruled the battlefield. The rules do not try to recreate every aspect of 18 Century warfare; for example, the rules ignore most of the complexities of manouvre. The rules are intended only to model the “classic” tactics of the period.

The rules are designed for games using 6-12 units per side. A game like this should take about four hours for a pair of opponents familiar with the rules to complete. Typical game setup involves two fairly equal forces
facing one another across a game table laid out with terrain models representing hills, woods, streams, etc. Victory conditions to win the game may vary widely, but usually one player wins when a stated number of the
enemy’s units have been destroyed or routed off the game table before a set number of turns have been played.

Rules

Playsheet 1

Playsheet 2