Astral Dreams is a free miniatures game based on the d20 Open Gaming License system. The game’s background is based on a short story of the same name, which involves a war between humans and robots.
The Perfect Captain’s Battle Finder is a set of 64 cards — done in the usual high quality graphics — that you use to generate terrain for your miniature wargames battles. There also are rules for using the cards to create linear campaigns, and maneuver campaigns using the downloadable force counters, order and control markers. There are even revenue and siege rules.
Truly innovative stuff, and something that I’m going to use almost immediately.
Mike Haran offers a set of rules for solo miniature wargaming play in the modern era
This is a solo game depicting modern warfare. The player pits his ten-man squad and its support AFV against a similarly equipped opponent using a solo system. The enemy appear at random positions upon the table, moving and performing actions as the game proceeds. In order to perform any of the actions the player and the opponent must expend impulses. The player decides which men and /or vehicles he will move and/ or combat .He then totals up how many impulses he will expended and if they are within the limit he proceeds. When the virtual players turn occurs the solo sequence is followed, the player performing all of his actions for him using the virtual player rules.
You can download the file here:
Kwik Kursk is Matt Unsworth’s name for his fast play rules for recreating the pivotal battle of Kursk — the largest armor battle in the history of the world. The game also includes links to paper tank downloads.
The Battle for Henry Hill is a simulation of the First Battle of Bull Run designed by Matt Fritz for his students. The rules include an order of battle and links to paper figures.