Machinations Steampunk RPG

Machinations is a simple steampunk RPG. From the author’s description:

Welcome to the Eternal City, the home of the Machinations RPG. Take on the role of an Adventurer, an Alchemist, an Artificer or even a deathless Automaton. Band together with others to form a Free Company and then hire yourselves out to perform acts of sabotage, espionage, assassination, extortion, blackmail or plain old robbery. All in a world a short step from our own, where reason has been lost, empires exist to be built and strange technology dominates all walks of life. It is a world of sinister intrigue, awful power, terrible events and dark portents. There is also beer, song and glory

Anticamente Hex Based Ancients

Anticamente is a set of free hex based rules for ancients offered by TB Line Hobby Wargames. It’s a very nicely presented set. The authors write:

The Rules will let you replay the epic battles that took place from Ancient times right up to the early Renaissance period with an “area-based” approach. The use of hexagons will allow you to use three dimensional scenery in complete synergy with the rules without one aspect penalising the other. Anticamente does not pretend to simulate battles; the unknowns are many and modern deductions are often based on hypotheses which, in turn, derive from a few confused and, at worst, contrasting sources. Instead, after some play tests and objective deductions, Anticamente attempts to suggest the reasons why some situation occurred.

Old School Hack RPG

There are a lot of people out there trying to recapture the spirit of the original D&D games. For my own part, I can think of nothing that was more magical than my first excursion into the blue covered rulebook I got back in the late 1970s/early 1980s. Old School Hack is another attempt.

Charge At The Alamo Board Game

Charge At The Alamo is a free print-and-play board wargame of the Mexican assault on the famous defenders. The author writes that it’s:

A downloadable game portraying the Mexican assault on the Alamo. The Alamo Compound and six immediate approaches are depicted on a map that can be adequately printed on a single 8/5 x 11-inch sheet.

Units are activated on the basis of Command Rolls. Twenty-nine Mexican units (roughly companies) face ten Texan personnel units and eight artillery markers.

The Alamo complex is represented by walls and buildings of varying strength which can be reduced as a result of attacks. Defenders may be outside or inside certain structures. Mexican formations have stacking limits and may spread from their original appearance area by oblique movement.

The rules amount to approximately seven pages. Optional rules, examples of play and designer’s notes are also included.