Scooby v Cthulhu. I wonder which one is going to have to make the sanity check?
Ryan Scow offers a set of free medieval siege rules.
Arofan Gregory offers Republic and Empire, a set of free wargames rules for 19th Century warfare.
These rules are intended to be used for any land conflict from the Napoleonic Wars through the Second Anglo-Boer War. Encompassing both colonial actiosn and conflicts between technologically advanced powers, they are intended for those who wish to recreate the lesser known conflicts of the period, for which specifically tailored rules sets are often not available. They are designed as a framework that is easily modified to fit the specific situation being recreated. Alternately, these rules are good for those who wish to play battalion-level games that move quickly, as a change of pace from more complicated games … Toward this end, any consistent basing system can be used …
In the world of Glider Pit Gladiators,
Two to six players control primitive gliders descending into a deep, sheer-walled pit. Within this natural arena the glider pilots engage in ritualistic, nonlethal gladiatorial combat. A combination of martial and flying skills is required for success in the glider-pit. Every decision a player makes, from the selection of weapons to the anticipation of fickle air currents, can be the first step down a road to glory… or disaster.
I think that this would make a really good and visually striking miniatures game.
Years ago, GDW used to hand out copies of a simple Frank Chadwick game called Battle for Moscow. I’ve got a copy, and have used it to introduce players to board style hex wargaming. If you dont’ have a copy of this classic, you can download it here.