Bloody Mary – Further Intrigue In The Tudor Court

Bloody Mary is the title of Gary Stevens’ free downloadable board game of intrigue in the Tudor Court. Stevens writes:

In this game you get to relive the politics of middle Tudor England as you strive to secure your candidate for the Throne… and keep your own head.

The game starts at the coronation of Henry VIII’s son Edward. It follows the history of mid-Tudor England for a further 25 years. You must plot to place your favoured candidate on the throne. You play the part of a faction of courtiers trying to preserve your power and influence. The game is solidly based in history (well, as solidly as I can make it). It is meant to be educational as well as entertaining.

Random Sword and Sorcery Adventure Generator

Here’s a pretty good random adventure generator for Swords and Sorcery games.

Samurai Skirmish Rules

Craig Grady offers a set of Samurai Skirmish Rules

Samurai Skirmish

 

On The Firing Line With The Germans – WWI Era Film

On The Firing Line With The Germans is a feature-length documentary shot in 1915 by two American filmmakers to show the Great War from the German perspective.

Thanks to reader Peter Schweighofer for the tip pointing me to the film. You should also visit his site.

Update: You may find that the YouTube copy of the film streams better than the one from the dot gov site. It does for me.

Tin Army In The Civil War

Tin Army In The Civil War is a set of free wargames rules for the American Civil War by Ross Mcfarlane. The author writes:

This is a simple set of wargame rules aimed at Division or Corps sized battles. They assume that low level tactics are being handled by regimental officers and their Brigadiers and by the dice. The game may be played on grid with 1 unit per grid area otherwise all distances are roughly equal to the frontage of a deployed infantry unit or roughly 150 yards. Units within that distance  and directly in front of, behind or beside each other are deemed to be adjacent. Turns represent a variable length of time and overlap the previous and following enemy turns. 12 to 15 turns each is a good medium length game with a simple scenario and a dozen or so units per side.