Andy Watkins offers Nelson’s Wars, a set of rules for miniatures battles in the age of fighting sail. The mechanics are based on the Silent Death rules, which use dice of different sizes (d4, d6, d8, d10 etc.) to distinguish between different weapons systems.
3D Steampunk Inspiration
Mateen Greenway has produced an amazing set of 3D computer images of victorian science fiction vehicles, including cloudships, ether flyers and cities on Mars. Its a great bit of inspiration.
Zany Zoo Print and Play Game
Zany Zoo is a two player print and play card drafting game. From the author’s description:
Zany Zoo is a 2-player card drafting game in which you select a total of 12 multi-use cards over 3 rounds. The cards can be used to build your creatures, feed them, or clean up their wastes. Build creatures with compatible parts, anticipate your opponent’s strategy, and manage your sanctuary well to win and be recognized as the ‘best zoologist of the third dimension’!
Le Grande Cirque Rules
Walt O’Hara, tireless advocate of gaming in a gentler time, offers his Le Grande Cirque rules. Walt writes:
The Grand Circuit Races (aka ‘Le Grand Cirque’ by the French and everyone else) is a game of “Conveyance racing” in a weird but whimsical Victorian age loaded with technological possibilities. Players assume the role of racers, competing on behalf of their nation or political faction.
Adventures In Jimland Rules
Jim Wright’s Adventures in Jimland is a set of rules for conducting expeditions into the fantastic worlds of Darkest Africa. It’s a massive work, with 35 pages of rules, playcharts, encounter cards and more.