Dice Chucker Universal RPG

Dice Chucker is a rules light RPG.

Dice Chucker is a rules-lite system that puts a new twist on rolling dice! A lot of players like rolling dice and Dice Chucker is here for them. You will find that Dice Chucker is chock full of dicey goodness! The rules here are pretty simple and straight forward and the details are meant to be handled by players and GMs as suits their tastes and the storyline. Dice Chucker’s rules can be adapted to virtually any genre you like: fantasy, sci-fi, horror, western, etc. Let your imagination be your guide!

 

Hackers And Hustlers RPG

Hackers and Hustlers is a free RPG designed as a “high tech farce.” The author writes:

It is the very near future. You are coworkers and roommates: running a startup out of an old Victorian in San Francisco, where you also live. Your founders went to Burning Man and refused to return. Malicious forces are at work.

Dead Simple Modern Espionage Rules

Dead Simple Modern Espionage is a set of free wargames rules for modern spy games.

Violence RPG

Violence is a modern version of dungeon crawling, in which you shot your way through an apartment building instead of slashing your way through a dungeon. The authors write:

Violence is a lot like Dungeons & Dragons by that other company. You and your friends play characters in an imaginary world. You wander about a maze, kicking down doors, killing whatever you find on the other side, and taking its possessions. The main difference is this: The world isn’t some third-rate fantasy writer’s drivel about elves and dwarves and magic spells, but the world of today. The doors you kick down aren’t those of a subterranean dungeon–unless you’re in the subway but those of decent, honest, hard-working people who merely want to live their lives. The things you kill aren’t cardboard monsters whom the game defines as okay to kill because, well, they’re monsters but fellow human beings, with families and friends and hopes and fears and highly developed senses of morality far better people than you, in fact. And the things you steal aren’t magic items and gold pieces but stereos, computers, jewellery, and whatever other items of value you can lift.

In a sense, it seems that you’re not supposed to play this game as much as read it. As they pointed out on Play This Thing, reading it should bring about questions about what you’re doing in a standard dungeon crawl. What’s the real difference between raiding the homes of monsters and stealing their stuff and raiding apartments and stealing their electronics?

I wonder.

It is a good read, though.

Executive Decision Presidential Decision Making Game

I recently played this semi-role playing game with my AP Political Science students and we all enjoyed it very much. In Executive Decision, the players each take on the role of a member of the president’s cabinet and try to promote their agenda as critical events unfold in real time. Highly recommended.