I recently played this semi-role playing game with my AP Political Science students and we all enjoyed it very much. In Executive Decision, the players each take on the role of a member of the president’s cabinet and try to promote their agenda as critical events unfold in real time. Highly recommended.
The Men and Supermen Role Playing Game is designed to allow super powered characters to fight along side normal characters. In doing this the RPG takes on what I think is one of the most difficult of tasks — creating a common scale between units of disparate strength.
Rough Magic is an RPG with an interesting setting:
Rough Magic is a role-playing game of magic, mystery, and guns in 1960s Europe. Europe is united under the polished boot of the Franco-Prussian Empire, and hex use is ruthlessly regulated and (as a result) enormously profitable.
Think of a cross between Casablanca and Angel Heart.
Play is very loose, and players are encouraged to take initiative rather than simply hanging around and waiting for someone to kick in the door, guns a-blazing. Players are also encouraged to flesh out the setting and be creative, rather than passively accepting what has already been described.
Mean Streets and Mean Villains is a role playing game set in the 1970s world of high fashion cops and robbers, such as such as Starsky and Hutch, Miami Vice, Police Woman, Columbo, Kojak, Hawaii 5-0, Cannon, The Rockford Files, The Avengers and New Avengers, The Professionals, or films like Dragnet and the Dirty Harry series. It looks like a lot of fun, and there are even stats for “dress sense” and “coolness.”
Fickle RPG is
a narrative roleplaying and cooperative storytelling game, distinguished by the core dice resolution mechanic which has bluffing, bidding, and meaningful decisions. The game is a universal system that can be played in any genre, such as sci-fi, military, zombies, high fantasy, superheroes, etc. An ongoing campaign can be played over multiple game sessions, or as a themed one-shot.