Weathering With Foam

Dark Future gaming has a post on using bits of foam to weather a 40K vehicle. The technique could be applied to almost anything, though.

Two For Tea Fast Play American Revolution Rules

Rebel Publishing offers “Two For Tea”, a set of fast play rules for the American War of Independence. I’ve tried them, and they work well.

Zombie Speed Painting Tutorial

The problem with Zombie games is that you need so darn many of the things. Painting them becomes a logistical nightmare. Here’s a tutorial on a zombie speed painting technique.

Gangstars Street Warfare Game

Gangstars is a game of street warfare. The author writes:

GangStars is a skirmish game of petty crime in the hood. It’s about street gangs battling it out on the turf, cops trying to fight this and the Mafia seeing to it that their claims are not infringed.

GangStars is a light-hearted game and NOT the attempt to portray street warfare as accurately as possible. It’s just a game for like-minded souls who enjoy some hours of heroic deeds and funny situations after endless happy hours of painting models and terrain-building AND above all without worldly wise man’s scholarly questioning some rule mechanisms or outcomes because of his permanent on-line link to Wikipedia on weapon performance or his claim to just have lived in South Central.

Bolt Action Burma Game

This Saturday afternoon, our group played a game of Bolt Action set in late war Burma. Allied Forces — British, Sikh, Gurka and Indian — were tasked with forcing their way across three bridges defended by the Japanese. The victory conditions for both sides was to control two of the three bridges.

The game ended in a tie, with one bridge each controlled by the Allies and Japanese, and one bridge contested.

We played with the standard Bolt Action 3rd rules with a couple of exceptions. One is that we allow weapons to fire at up to twice their standard ranges at a -1 as a house rule. The modification works well; the main effect is to speed up the game, which we appreciate.

The other change is a group play modification: when a die is pulled from the bag, we dig through the bag and give each player on that side a die for activation. So, if a Japanese die was pulled, each of the Japanese players gets one die from the bag. Otherwise, a game with six or eight players would take forever.

Although as veteran gamers — we’ve been gaming as a group for more than thirty years — we have tried dozens of WWII rules, we have settled on Bolt Action.