I think I’ve got to live to be 100. Otherwise, I’ll never get around to doing all of the periods that interest me. One of those is the “Pulp” era. This site has a large number of resources for the Pulp Gamer, with links to material on Doc Savage (my fave), the Shadow, the Spider, and others. I’d personally like to see someone do a figure of “The Phantom.” The Ghost Who Walks was my late father’s favorite comic hero.
Here are a set of rules for a tower defense game with miniatures.
The premise, according to the author:
You are the sole defender of a precious Portal which allows travel between worlds. Orcs want to travel to other worlds, because theirs sucks. They will smash down the gates and doggedly pour through the castle into the portal, if you let them. Miniature Tower Defense is a tabletop game inspired by video games such as “Orcs Must Die” and “Sanctum” in which the hero places traps to stop mindless hordes of enemies, while also fighting them personally.
Has the “Darkest Africa” fad passed? I hope not. The Wargames Foundry line of figures by Mark Copplestone and others sparked a hobby-wide interest in miniature wargames that were more role-playing oriented — adventure games, if you will. If you’re still playing darkest Africa games — or if you’re thinking about getting into them, here’s a good site with historical maps of Africa.
I don’t know of a miniatures wargamer who hasn’t tried to write his own set of rules. And unless your rules are extraordinarly simple, that means thinking about dice probabilities. Here’s an article on die probabilities with d6s, with a special focus on DBA and Warmaster.
Lizards vs Wizards is an RPG set in the “days after the Big Blammo.” You are a sentient lizard. Unfortunately, there also are Wizards, who are “crazy, weird and dangerous humans” who often use lizard parts in their experiements.
It looks like a hoot.