Russian Front WWII Miniatures Game Video

Here’s a photo collage of my WWII Russian Front Game. Figures are mostly Battle Honors. The rules we used were Disposable Heroes. The buildings, roads and river all were hand made by yours truly.

Dark Seas Nightime Naval Warfare Board Game

Dark Seas is a free print-and-play board game about nighttime warfare between naval forces in WWII. From the author:

Here’s a board game (as opposed to a miniatures game) featuring the night battles between naval forces in the Second World War. The game is designed for quick play, but with the intention of highlighting some of the key features of these battles. To play, you should have two six sided dice, a twelve sided die, a hex grid with large hexes, and adhesive-backed paper to make the counters. Optional, but highly recommended are some sets of colored wooden blocks of the type used by Columbia Games in their block games. These make very nifty counters that can be set on edge for ease of use. Below are the rules, a set of scenarios with maps, sheets to organize task groups, and a counter set.

Surface Action WWII Naval Rules

Surface Action is a set of free wargames rules for tactical surface combat in WWII. These are billed as simple, fast play rules.

The author writes:

This is a simple, quick play, rule set covering surface actions in World War II. The game is designed for use with 1/6000 scale ship miniatures. The time scale is 5 minutes per turn and the distance scale is 1000 yards to the inch. The game components include: Rules, tables and designer’s notes, and Scenarios.

You’ll also need some counters, which are easily made by marking up some pre-made blank counters. Specifically, you should have some counters numbered 1 through 12.

Sea Wings WWII Aircraft Carrier Rules

Sea Wings is a set of free wargames rules for aircraft carrier warfare in World War II. The author writes:

“Sea Wings” is a game of aircraft carrier warfare in World War II. It is of moderate complexity, and is designed for play between two players. The game is designed for play on a 4 by 6 foot tabletop. The game scale is 4 hour turns, with 1 inch equaling 24 nautical miles in the playing surface. The game units are individual ships and air points representing 6 aircraft each. Ships can be represented by cards (provided below) or miniatures.

Micro Squad: The 1:1 Scale Game

From GHQ comes a 1:1 scale game for 1/285th scale miniatures called Micro Squad. The authors write:

Here’s THE WWII 1:1 GAME for 1/285th scale military miniatures!
Based on the popular “Micro Armour: The Game – WWII” platoon scale rules, Micro Squad: The 1:1 Scale Game – WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and “cohesion” of players’ forces are important factors in deciding the outcome of each battle.

This NEW expanded edition includes:

* 27 pages of weapons and aircraft data for Finland, France, Germany, Hungary, Italy, Japan, Poland, Romania, the Soviet Union, UK, and US.
* Full color game markers
* Quick reference Combat Table Card
* How-to guide for designing scenarios
* 10 ready-to-play scenarios

GAME SCALE: 1 miniature = 1 vehicle/weapon, 1 inch = 25 yds/meters, 1 turn = 1 real time minute