Coal And The Kaiser

Coal and The Kaiser is a set of “low to moderate complexity” rules for surface naval combat in the 1904 – 1918 era. The author writes:

This is a game of low to moderate complexity portraying tactical naval combat in the period from 1904 through 1918. While it will not yet you play Jutland in a day, it will let you play some fairly large actions reasonably quickly. It uses a scale of 4 minutes to the game turn and 1000 yards to an inch on the playing surface. The rules focus on big ships and big guns: battleships (and particularly the Dreadnought-type battleships that began service in 1905), battlecruisers and armored cruisers. Rules for smaller ships are meant to facilitate fast play and authentic tactics. I consider the rules to be at the beta test stage; I’ve tested them myself over a period of three years, and have started to play test them with others face to face.

The Great War Naval Rules

The Great War Naval Rules is a very comprehensive set of rules for WWI Naval warfare.

The Light Horsemen (1987)

A fictionalized account of the Australian Light Horse Regiment in Palestine in 1917.

Quick War WWII Rules

Quick War is a set of free wargames rules for WWII games using 1:144 miniatures. From the BGG author’s description:

This is a set of rules to play a WWII game with 1:144 miniatures. It doesn’t use a lot of look up tables, and is easy to learn. That’s why I call it “Quick War”. This set of rules uses no game board, instead units are moved by measurements in inches, and rulers are used also for firing weapons. I use different colors of felt to denote hills, forest, water, and roads. Units may be hidden and put on opportunity fire, or be activated to move and fire. There are rules for artillery and infantry as well. Infantry may be used as artillery spotters, or to attack other infantry or armor. There is also Infantry support which includes heavier weapons such as bazookas.

Scratch Building A 15mm Mortar

Here’s a tutorial on scratch building a 15mm mortar.