Simple Rules For Musket Era Battles

These rules are just what they say they are: Simple Rules for Musket Era Battles. John Michael Fisher writes:

Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately this led to tedious gaming sessions that were as enjoyable as calculating one’s income taxes. The rules here are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands. They work for any number of toy soldiers and are fine for solitaire games.

I agree with his sentiments exactly, and as I get older, my tastes move away from simulations and more to games with the right “feel.”

Breaking News Modern Skirmish Rules

Italian wargames magazine Dadi&Piombo (Dice and Lead) is offering a free set of modern skirmish wargames rules called Breaking News

The Battle of Naseby 1645

Junior General has a new set of rules and a scenario for fighting the English Civil war Battle of Naseby.

In the Noonday Sun Small Unit Rules

In the Noonday Sun is a set of rules for small unit actions, derived from another set called Slammer. The authors of Noonday write:

In the Noonday Sun is a set of wargame rules for skirmish games using miniatures. I intended from the start that Noonday Sun would be flexible and adaptable to different scenarios. I have intentionally kept it ‘loose’, particularly in areas like troop motivation and Hollywood heroics. Noonday Sun is meant to be fun! We use miniatures on the tabletop to represent men and women who might well be scared or heroic, angry or bored, professional or just hungry, above all they are unpredictable. When you play Noonday Sun, occasionally try to see things through your troops’ eyes. They are more than just disposable weapons delivery systems.

D3 Norman Conquest Rules

The D3 Norman Conquest rules are designed as a set of low-complexity rules based on One Hour Wargaming rules and Dux Bellorum. It uses a square gridded tabletop.