& Blenheim Palace is an unofficial supplement for the popular Black Powder rules.
rules
Road Cycling Tour Miniatures Game
Fog’s Soldiers offers a set of free miniatures rules for Road Cycling, and not incidentally, a line of miniatures to go with it. You don’t need them, though, because you also can download printable rider tokens.
Jousting Tourney Rules
Al Hewitt and Ric Willey offer Jousting, a set of free wargames rules for medieval tournaments.
Anticamente Hex Based Ancients
Anticamente is a set of free hex based rules for ancients offered by TB Line Hobby Wargames. It’s a very nicely presented set. The authors write:
The Rules will let you replay the epic battles that took place from Ancient times right up to the early Renaissance period with an “area-based” approach. The use of hexagons will allow you to use three dimensional scenery in complete synergy with the rules without one aspect penalising the other. Anticamente does not pretend to simulate battles; the unknowns are many and modern deductions are often based on hypotheses which, in turn, derive from a few confused and, at worst, contrasting sources. Instead, after some play tests and objective deductions, Anticamente attempts to suggest the reasons why some situation occurred.
Muskets and Marshals Napoleonic Rules
Muskets and Marshals is a set of free wargmes rules for the Napoleonic era. The author writes:
Following the Battle of the Crossroads I have had a final tweak of my house rules Muskets & Marshals. I say ‘final’ tweak even though experience has shown me that there is actually no such thing because tinkering with rules is as much a symptom of my borderline OCD as the desire to keep re-basing my model soldiers is.
That said I am pretty happy with the rule set as they stand and I certainly had a lot of fun playing the game using them. The firing system involves throwing a lot of dice and I’ve found over the years that this always tends to make a wargame more fun than the slide rule/logarithm approach.
The rules are an amalgamation of various rule systems and ideas nicked or created over the last 40 odd years. The movement rates and ranges are straight out of the London Wargames Section Napoleonic Rules (1968). The melee system is spookily like the one from the board game Risk. Many of the other ideas were developed for a set of ACW rules my brother and myself knocked up in the 1980s. The emphasis is on fun and speed of play.