Sgt. Perry’s Heroes offers a variant of the Legends of the Old West rules for miniature wargames set in the era of the Three Musketeers.
rules
Solar Scourge Science Fiction Rules
Solar Scourge is a set of free wargames rules designed for 6mm science fiction miniatures.
Typhoon Modern Jet Combat
Typhoon is a set of free wargames rules for modern jet combat. From the author:
Typhoon is an introductory set of modern jet combat rules that does not require hex mats or any special flight stands for miniatures. It is designed as a quick playing, low complexity game for gamers who are interested in flying multiple aircraft with aircraft from the late 70s up to the Eurofighter and F-35.
Road To Hell WWII Skirmish Rules
Road to Hell is a set of free wargames rules for WWII skirmishes. The author writes:
1.0 SCALE
This is a skirmish game so one miniature represents one man and one model vehicle is one vehicle. One centimetre corresponds to around 2 metres and a turn represents 10-20 seconds of real time.
2.0 YOU WILL NEED…
You’ll need a couple of units or squads (one per player) of around 8-15 miniatures each to play Road to Hell (for more details see the Army lists), a few six-sided dice (hereafter referred to as d6) a ruler or tape-measure (all measurements are in cm) and a minimum recommended playing area that measure 80x80cm (30×30 inches) for 28mm figures and 60x60cm (2×2 feet) for 20mm figures. Considering that these are small skirmishes, scenery is very important. Avoid battles in open ground as they will be very lethal and not particularly satisfying
Montcalm and Wolfe On Top of The Rock Rules
Montcalm and Wolfe On Top of The Rock is a set of free wargames rules for gaming the Battle of the Plains of Abraham.