A Sky Full of Ships Space Fleet Rules

A Sky Full of Ships are a set of free wargames rules for space fleet rules in which the player plays an admiral, commanding large fleets:

Instead of being just the captain of a few ships, you take the place of an admiral, commanding entire fleets. Using simple, fast moving game mechanics, these rules attempt to portray the important aspects of huge fleet engagements without becoming too bogged down in time consuming detail. They’re for those players willing to sacrifice some complexity to achieve a fast moving, playable, and most importantly, FUN game.

En Avant En Masse Napoleonic Rules

En Avant En Masse is Jim Wallman’s diceless, divisional level Napoleonic Wargame. Jim writes:

Based on the En Avant! diceless battalion level game, this takes the concept to the next level. This system is designed to play out a corps battle using 6mm figures in about an hour or so. The intention is that there is a player per division, with a corps commander in overall control, per side. It is not intended that the players see or use the game rules � this is to be done by one or more umpires.

Laplace, Newton & Lagrange Space Combat Game

Laplace, Newton & Lagrange is a is a

game of ship to ship combat in outer space. Using a unique movement system that forces players to deal with momentum, and a fast and simple combat system.

Cinema Tactics

Cinema Tactics offers rules, scenarios and more.

From the rules introduction:

Cinema Tactics is a game of sword fighting, bow shooting, and spell casting in party level fantasy engagements. It can be played with two dice, a deck of playing cards, and a piece of paper. Players lead heroes against forces marshaled by the Overlord or bands of heroes may be pitted against each other.

Raging Empires WWI Rules

Raging Empires is a set of free wargames rules for WWI actions.

The authors write:

The Raging Empires rule system has been developed by WW1 enthusiasts to create a fast flowing game which captures the feel and flavour of this fascinating conflict.

This draft version of the rules contains all the game mechanics necessary to re-fight historical battles in all theatres and phases of the First World War, from the war of movement of 1914 to the major battles of 1916. This will be extended to cover 1917-18 in the full set of Raging Empires due for Autumn release.

One A4 Quick Reference Sheet is sufficient to contain all the information necessary to play. The main rules need only be consulted when players are learning the rules, and occasionally thereafter, to clarify situations as they arise.

Raging Empires is designed to be used for very large battles as well as relatively small encounters. The precision of the movement system and the speed and efficiency of combat makes the game flows quickly and even a closely fought battle of a moderate size can be concluded within 2 hours.

The game is designed to be played on modular hex terrain which can accommodate a range of different terrain features, e.g. open ground, trenches, strong points, hills and slopes, rivers, woods, impenetrable terrain etc.