Quest For The Open Tavern

Quest For The Open Tavern is a free print-and-play game:

In Generic Fantasy Adventure: the Quest for the Open Tavern, players engage in a competitive worker placement game that embraces DIRECT player interaction. This ain’t your dad’s Euro! One player takes the role of the Wayfarers of Devastation – an adventuring party that recently slew a Great Wyrm Red Dragon (or so they claim) and now wants to celebrate with booze. But they’ve come to the wrong town! Governor Xaggy of Hommlette has heard about this band of ne’er-do-wells, and he’s ready for them. Complicating the issue is that the land is under siege from a demonic invasion AND a zombie plague, not to mention the emergence of a Thieves’ Guild.

One player controls the Wayfarers of Devastation, seeking to get drunk and destroy the town, while the other player controls Governor Xaggy who wants to uphold order and keep the town safe through a night of destruction.

Infection Express

Infection Express is a streamlined version of Pandemic — a game I like very much.

Warbucks is currently up on a Kickstarter, but the print-and-play version is free. The author describes it as a deckbuilding game like Dominion, but with territory control:

The deckbuilding component is more action-focused than engine-focused, but I’m not ashamed to say that I borrowed a fair bit from Dominion, and learned a lot about card interaction, pricing, and design from reading dominionstrategy.com and playing lots of Dominion when Isotropic was still running Dominion games.

The base of the game is a territory control game, but without the dice rolling that you have in Risk. If 4 armies attack 3, 1 survives. That’s a fun half of a game (surprisingly), but what makes it interesting and provides a random element are the cards. Basic troops can move and attack, and that’s it. More interesting behaviors like jumping over enemy lines, moving farther, and hitting harder as well as responses that you can play on defense are in the cards.

There’s also a strong diplomacy/negotiation component to the game — it helps to convince people that you’re not a threat so they go after the other players, and there is bribery built right into the game to provide one more method of inducing cooperation from your (temporary) allies.
Your army holds territory, territory produces money (WarBucks), and you spend money on more troops and tech for your troops in the form of cards.

Mine Shaft Gap Board Game

Mine Shaft Gap is a free science fiction board game. From the description:

Mine-Shaft Gap simulates a battle for resources on, above, and under the surface of a lifeless but treacherous planetoid. Players must seek out valuable metals and fuel materials and mine them, using the materials to feed their home planets, and inch closer to victory, while at the same time allocating resources to maintain or strengthen their armed forces and fortifications. Drill tanks tunnel beneath the surface of the planet while drilling stations pound away from above. Drilling stations are faster and more efficient, but are vulnerable to attack from above and even capture by enemy troops. But tunnels can cave in… And market forces are unpredictable. The resource making your planet rich today might be better off greasing the treads of your tanks tomorrow!

Postcard From The Revolution Game

Postcard from the Revolution is a free wargame that fits on a postcard.