Universal Soldier Extreme / Modern Day Heroes Rules

RAFM offers a set of free wargames rules for skirmishes: Universal Soldier Extreme / Modern Day Heroes

Universal Soldier Extreme is a set of rules for skirmish level miniature gaming using Rafm Miniatures. The focus of the main rules is on the modern era and optional rules are provided to suit any genre ranging from horror, to pulp fiction, to historical combat. The rules focus on the Modern Day Hero’s line as well as the Cthulthu mythos creatures. The inspiration for these figures comes from the traditional H.P. Lovecraft Horror genre as well as modern movies and cinema. These rules are a skirmish level set of rules. This means that each player would command between five and ten miniatures at a time. Although flexible enough to handle many more miniatures it is up to the players to decide how big a game they desire to play. We have found that a game of this level with two players can be finished in one and half to two hours playing time.

Imperial Guards Vs Zombies Rules

Imperial Guard vs Zombies is a set of modifications for Warhammer 40K

Zombies vs. Imperial Guard (Warhammer 40K Mod) Rules v1.5

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Strange Aeons Eldrich Horror Skirmish Game

Set in the pulp 1920s, Strange Aeons is a skirmish game that sets bands of adventurers against Lovecraftian horrors. The game is commercial, but they have a free test version.

Zombie Hour Tabletop Board Game

Zombie Hour is a tabletop game of zombie survival horror. The authors write:

What separates us from the zombies?

Something stronger than a heavy steel door.

It is what’s in our hearts that elevates us above them.

But when our hearts race, chests tighten, and breaths come hard, our humanity becomes a liability. Exhaustion and the ravages of time wear us down, while leaving them untouched, narrowing the gap between us and them. Ultimately we will fall within their grasp, be pulled down, and join them.

Zombie Hour is a print and play tabletop action-adventure game of survival. It is a real time tactical miniatures game with a resource allocation element--that resource is your life’s breath.

Having vitality and being able to choose how to use it is what sets you apart from the zombies. But living is both an advantage and a weakness. Conserve, expend, and recover your energy as you race against the clock, struggle against the rising tide of undead, and search for supplies to keep humanity going.

Find out what’s in your heart...

The Devil, John Moulton RPG

The Devil, John Moulton is a western horror-rpg offered on a pay-what-you-want basis. The authors write:

Somewhere out there is your quarry. The one that you’ve been hunting across the vast desert of the American West. The one who showed you how to bind a demon to your soul. John Moulton. Murderer, bank robber, outlaw and demon summoning warlock. The man they call ‘The Devil John’.

You’ve gathered together a posse. Each of your posse is also seeking the same sorcerous bandit that you are. Some of you are seeking vengeance. Some are seeking redemption. Some just want to collect the sizable bounty on Moulton’s head. Each says that they want Devil John dead. Some of them might even be telling the truth.

So you’re gonna ride with them, seeking out Moulton. Each town you ride into finds your quarry’s henchmen and minions. They’re losers and deadbeats who sold their souls for peanuts. But each one is going to bring you a little bit closer to the your final goal. Kill enough and you might find your way up to the man himself. Then, there will be a reckoning.

The Devil John Moulton is a tabletop roleplaying game designed for one gamemaster and 2-5 player characters. You can run a game in a single sitting, but it is best suited to being a few sessions long, perhaps meeting 2 to 5 times for a few hours each time.