Flames of War Desert Campaign

Running a “campaign” can add context and interest to a miniature wargame. Here’s a Tobruk Desert Campaign for Flames of War.

Valley of Fire Northwest Frontier Campaign

Valley of Fire is a free campaign system for the Northwest Frontier. The authors write:

This is a fictional colonial campaign set in the Northwest Frontier during the late 1880s. A British fort is under siege and a relieving force has exactly one month to break the siege! The villages in the valley and mountain passes go into revolt, adding more and more foces to the siege and to block the British advance. The system features hidden movement, is of moderate complexity, and is designed to be run with or without a referee. The PDF contains rules, counters, a planning map, and log sheets.

Napnuts Peninsular Campaign Rules

The Napnuts site has a set of rules for conducting a Napoleonic Peninsular campaign. The Peninsular Campaign makes for a good campaign because of its relatively limited scope.

Master of the World Campaign

Basement Generals has a general miniature wargaming site with an extensive victorian science fiction section featuring battle reports of their Master of the World Campaign, plus photos of their figures and models.

Clauswitz’ War: Theatre-Level Napoleonic Campaign Rules

Clauswitz’ War: Theatre-Level Napoleonic Campaign Rules is a set of free wargames rules for Napoleonic campaigns. The author writes:

These rules are designed to be used to represent theatre-level campaigning with armies of several corps per side during the Napoleonic period. Each turn is a day, and maps covering an area from 100 – 500 miles on a side with good detail (roads, rivers, towns) should be used. The intent of these rules is not to depict campaigning 100% accurately, but to provide a referee with basic guidelines for running a Kriegspiel-type game for the generation of tabletop engagements. All dice are ordinary 6-sided dice.