Food Truck Failures Print and Play Card Game

Food Truck Failures is a print and play card game where the players compete to make the most money in the food truck business.

Agent Decker Free Solo Deck Building Game

Agent Decker is a spy-themed solo deckbuilding game.

The author writes:

AGENT DECKER is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera?

The download includes the print-ready cards and the rulebook for Agent Decker version 0001.

Collapse Post Apocalypse Print and Play Game

Jordan Goddard Design offers a print-and-play of their game Collapse, a post apocalypse deck building game.

Samurai Blades Board Game

Samurai Blades is one of a series of board games published in 1984 by Standard Games and by now long out of print. The game was essentially a skirmish game played on a hex board, with cardboard miniatures. Each character in the game was represented by several pieces, each depicting a different level of damage and injury. The web page at the link has lots of resources for the game, including the rules and gifs, tiffs, and jpgs of the pieces and boards. This is really useful if you have the game but have lost one of those aforementioned damage markers.

Panzer Clash Print-and-Play Card Game

Panzer Clash is a free print-and-play card game with a World War II theme for 2-4 players. From the BGG decription:

Pick a side, either Axis or Allies, and build a deck of 40 cards out of a pool of 100 different cards in order to defeat your enemey.
The deck or Supply contains Factories, Units, Events and Terrain Modifiers. Factories are needed to build Units and Terrain Modifiers as well as to power Events. Units and Events, which usually belong to one or more of the four factions (Germans, Japanese, Americans and Soviets) are used to attack and deal damage to the opponent, have certain beneficial effects on the game or are used to weaken the opponent. For each point of damage a Player receives through Units and Events, he or she puts one card from his or her Supply (deck) onto his or her Junkyard (discard-pile). Is a player unable to draw a card from the Supply, he or she loses immediately.