Continuous Fire Fight Rules

The Jackson Gamers’ have published the “Continuous Fire Fight Rules for the American Civil War. They write:

Robert Whitfield and Larry Brom developed these in 1984 after we refought the battle of Fredericksburg in 25mm scale, and the Confederates were unable to stop the Yankees by firepower. In these rules there is a �deadly ground� in front of an Infantry regiment (and to a lesser degree, in front of an artillery battery). Any enemy unit in that ground WILL be fired at until it is destroyed, or falls back voluntarily or involuntarily, or forces the units that are firing on it to withdraw.

The mechanisms of play such as Infantry and Artillery fire, Movement, Close combat (Melee), and Morale are taken straight from Larry Brom�s rules with little if any change. The unique facet of these rules is that once a unit moves into the �deadly ground� it will be fired at and will test morale, it may then return fire and the original firing unit will test morale. Then both units settle into a routine of firing and morale testing, till one fails morale or voluntarily falls back (or is destroyed). This is a difficult concept to grasp, because as miniature wargamers, we are so used to a turn sequence of: �we move, we fire, we test morale, we fight melees, we have another turn�.

Fire in this rules set is deadly. If one player persists in holding an exposed position, his unit or units will be destroyed by fire in one turn. Players must grasp the concept (so dear to the hearts of infantrymen) of bugging out if the fire-fight begins to go against them.

Seeing the Elephant ACW Rules

Bob Bergman has written a set of free wargames rules for the American Civil War called Seeing The Elephant. Designed for two different regimental and a brigade scale, the rules use a card activation mechanism, combined with a Morale Check. Firing is done by adding Fire Factors and rolling a die; Melee by figuring odds and rolling a die. In all, a comprehensive, well-thought out set of rules.

North and South Kings of War ACW Supplement

North and South is a fan supplement for Kings of War, Mantic Games’ free fantasy rules. The rules cover both regular American Civil War games and the ACW with Zombies.

Black Powder Skirmish Rules

Black Powder is a set of free wargames rules by Wes Rogers for skirmish warfare in the period 1600 – 1870.

Library of Congress Civil War Maps

Another treasure from the Library of Congress:

Civil War Maps brings together materials from three premier collections: the Library of Congress Geography and Map Division, the Virginia Historical Society, and the Library of Virginia. Among the reconnaissance, sketch, and theater-of-war maps are the detailed battle maps made by Major Jedediah Hotchkiss for Generals Lee and Jackson, General Sherman�s Southern military campaigns, and maps taken from diaries, scrapbooks, and manuscripts�all available for the first time in one place.

Most of the items presented here are documented in Civil War Maps: An Annotated List of Maps and Atlases in the Library of Congress, compiled by Richard W. Stephenson in 1989. New selections from 2,240 maps and 76 atlases held by the Library will be added monthly.