Ars Magica Role Playing Game

Ars Magica is a role playing game set in Mythic Europe — nominally 1220 AD, but a land inhabited by faeries, daemon and other magical creatures. Its a great game that I’ve enjoyed playing over the years.

Ars Magica set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting, Mythic Europe, sparked the imaginations of fantasy fans and history enthusiasts alike. The 272-page fourth edition introduced improved systems in several key areas such as combat, character advancement, and covenant generation. This version of the game retained and improved upon Ars Magica’s powerful and flexible magic system – widely regarded as the best rules for magic in all of gaming.

Atlas Games has all sorts for free downloads for the 4th Edition of this marvelous game.

Men and Supermen Super Hero Role Playing Game

The Men and Supermen Role Playing Game is designed to allow super powered characters to fight along side normal characters. In doing this the RPG takes on what I think is one of the most difficult of tasks — creating a common scale between units of disparate strength.

Under The Broken Moon Role Playing Game

Under the Broken Moon is an RPG based on the Thundarr the Barbarian cartoon series. The game uses a mechanic where you roll a number of dice equal to your trait score and sum the results.

Death or Glory Fantasy Role Playing Game

Death or Glory uses a percentile dice system and has medieval, magic and firearms supplements. In addition, there are rules for a medieval board game that allows you to lay out larger battles.

Rough Magic Role Playing Game

Rough Magic is an RPG with an interesting setting:

Rough Magic is a role-playing game of magic, mystery, and guns in 1960s Europe. Europe is united under the polished boot of the Franco-Prussian Empire, and hex use is ruthlessly regulated and (as a result) enormously profitable.

Think of a cross between Casablanca and Angel Heart.

Play is very loose, and players are encouraged to take initiative rather than simply hanging around and waiting for someone to kick in the door, guns a-blazing. Players are also encouraged to flesh out the setting and be creative, rather than passively accepting what has already been described.