The Galleon and The Flame

Trevor Brabyn has posted The Galleon and The Flame, a Sword and The Flame variant for land and naval battles in the age of Drake and Hawkins.

This is just more evidence to support my contention that — if miniature wargaming has a standard — it’s Larry Brom’s The Sword and The Flame. There are more variants of this rules set than I can count.

Coal And The Kaiser

Coal and The Kaiser is a set of “low to moderate complexity” rules for surface naval combat in the 1904 – 1918 era. The author writes:

This is a game of low to moderate complexity portraying tactical naval combat in the period from 1904 through 1918. While it will not yet you play Jutland in a day, it will let you play some fairly large actions reasonably quickly. It uses a scale of 4 minutes to the game turn and 1000 yards to an inch on the playing surface. The rules focus on big ships and big guns: battleships (and particularly the Dreadnought-type battleships that began service in 1905), battlecruisers and armored cruisers. Rules for smaller ships are meant to facilitate fast play and authentic tactics. I consider the rules to be at the beta test stage; I’ve tested them myself over a period of three years, and have started to play test them with others face to face.

Spanish Fury Voyage!

Voyage! is a stand-alone campaign system for games set in the Caribbean during the mid-late 16th century. It is intended for use with the The Perfect Captain’s Spanish Fury game.

The Great War Naval Rules

The Great War Naval Rules is a very comprehensive set of rules for WWI Naval warfare.

American Civil War Riverine Actions

American Civil War Riverine Actions is a set of free wargames rules for ironclads, tin-clads, cotton-clads and all the fun and unique ships that plied the rivers of the United States during the ACW.