Two Page Tricorn

Two Page Tricorn is a set of rules for 18th century warfare. It is designed for the quick resolution of large scale battles, ideally using 6mm figures.

You Can Only See The Woods For The Trees French and Indian War Rules

You Can Only See The Woods is a set of free wargames rules for miniatures games set in the French and Indian War.

French and Indian War Skirmish Rules – MAWS

Here are a basic set of free wargames rules for skirmishes set in the French and Indian War.

Hearts of Tin Horse and Musket Rules

Ross Macfarlane offers Hearts of Tin, a set of simple Horse and Musket rules:

Weight of Fire Plus

Weight of Fire Plus is a set of free wargames rules for:

playing games representing small battles in the mid-Eighteenth Century period of European history, using 20-25mm size model soldiers. The rules cover the period from when all European nations adopted the three-man-deep platoon firing system up until the rise of the mass conscript armies of the Napoleonic era; very roughly A.D. 1740-1790, when musketry weight of fire ruled the battlefield. The rules do not try to recreate every aspect of 18 Century warfare; for example, the rules ignore most of the complexities of manouvre. The rules are intended only to model the “classic” tactics of the period.

The rules are designed for games using 6-12 units per side. A game like this should take about four hours for a pair of opponents familiar with the rules to complete. Typical game setup involves two fairly equal forces
facing one another across a game table laid out with terrain models representing hills, woods, streams, etc. Victory conditions to win the game may vary widely, but usually one player wins when a stated number of the
enemy’s units have been destroyed or routed off the game table before a set number of turns have been played.

Rules

Playsheet 1

Playsheet 2