Invisible Enemy: MicroMachine Warfare Rules

Invisible Enemy is a set of free wargames rules with an interesting premise: that in the future, tiny machines will determine success on the battlefield. The author writes:

This is a game of combat in the realm of miniaturized warfare, which re-creates the struggle between hunter-killer groups of tiny fighting vehicles called MGVs. In Invisible Enemy, the heavy fighting is either over, or its a hundred feet away. On this battlefield, there are only a few units left and they must hunt each other down and clear the field; targets must be secured, gauntlets run or a final swipe at launching a surgical strike. No matter what the original mission was, things have changed and now the remaining units must finish it. Despite their microscopic size, it is the MGVs that always end up doing the heavy lifting.

Ramming Speed 15mm Galley Rules

Ramming Speed is a set of free wargames rules for righting naval battles with ancient galleys. The rules are designed for 15mm models.

Macrocosm Science Fiction Skirmish Rules

Macrocosm has a new line of science fiction miniatures — and a free rules set. From their website:

Macrocosm is a 28mm Sci-Fi Skirmish game set in a future galaxy of excitement, rayguns, weird aliens and wonder.

Players take on the role of a group of adventurers and explorers, represented by a group of miniatures, where they play out scenarios and campaigns to determine the fate of the colonies and to further the glory of their chosen faction… and of course… to have fun!

Grunts, Leathernecks and Charlie Vietnam War Rules

Grunts, Leathernecks and Charlie is a set of free wargames rules set in the Vietnam War. The author writes:

Players who are interested in a FUN and FAST Vietnam game system can consider these rules a flexible framework for use. I designed these rules to be used by both beginners and veteran players. Play can be quick and easy OR made more realistic and slower by adding advanced options.  If you do not trust your opponents, then this is not the right rules’ set to use. It will assist any player who has an interesting scenario to run at a convention or at a local shop. The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units.

The Sword In Tibet TSATF Variant

The Sword In Tibet is a variant of Larry Brom’s venerable The Sword and the Flame rules. It focuses on actions in Tibet in the early 20th Century.