Laplace, Newton & Lagrange is a is a
game of ship to ship combat in outer space. Using a unique movement system that forces players to deal with momentum, and a fast and simple combat system.
Laplace, Newton & Lagrange is a is a
game of ship to ship combat in outer space. Using a unique movement system that forces players to deal with momentum, and a fast and simple combat system.
Cinema Tactics offers rules, scenarios and more.
From the rules introduction:
Cinema Tactics is a game of sword fighting, bow shooting, and spell casting in party level fantasy engagements. It can be played with two dice, a deck of playing cards, and a piece of paper. Players lead heroes against forces marshaled by the Overlord or bands of heroes may be pitted against each other.
Most Irregular is horse and musket rules extension to the Fast and Dirty skirmish rules, found on the same page.
The Toposolitario site offers a wonderful set of four wheeled science fiction utility vehicle paper models. Looking a bit like the Dark Knight movie Batmobile, they come in a variety of colors and styles.
Raging Empires is a set of free wargames rules for WWI actions.
The authors write:
The Raging Empires rule system has been developed by WW1 enthusiasts to create a fast flowing game which captures the feel and flavour of this fascinating conflict.
This draft version of the rules contains all the game mechanics necessary to re-fight historical battles in all theatres and phases of the First World War, from the war of movement of 1914 to the major battles of 1916. This will be extended to cover 1917-18 in the full set of Raging Empires due for Autumn release.
One A4 Quick Reference Sheet is sufficient to contain all the information necessary to play. The main rules need only be consulted when players are learning the rules, and occasionally thereafter, to clarify situations as they arise.
Raging Empires is designed to be used for very large battles as well as relatively small encounters. The precision of the movement system and the speed and efficiency of combat makes the game flows quickly and even a closely fought battle of a moderate size can be concluded within 2 hours.
The game is designed to be played on modular hex terrain which can accommodate a range of different terrain features, e.g. open ground, trenches, strong points, hills and slopes, rivers, woods, impenetrable terrain etc.