Jenova offers a page with a tutorial on using the blackline painting technique on your miniatures.
Given the recent unpleasantness in the Levant, it might be interesting to game a battle between the IDF and Hezbo terrorists — err, militia. Andrew Thompson has a page on gaming battles in Lebanon, including a painting guide, some VERY nice photos and a simple set of rules for playing the conflict.
It would be interesting to know readers’ reaction to this page. While wargamers have no compunction about gaming wars, a good many seem to draw the line at the more modern stuff … too close to home … too recent. Others, however, think that this is the most interesting thing to do, precisely because it is so immediate.
I don’t like Pringles chips. As far as I am concerned, they taste like cardboard. But the cans are massively useful for miniature wargaming purposes. Here’s a link to s a site that tells you how to turn those tubes into storage containers for your miniature wargaming terrain.
James Clay has written a fine article on wargaming in the world of the Difference Engine.
For those who don’t know, The Difference Engine is a novel by William Gibson and Bruce Sterling that takes the reader to a Victorian world in which Charles Babbage’s Difference Engine drives cybernetic steam engines. While I did not enjoy it as much as Gibson’s Neuromancer, it still was a good read.
Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings.
Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood�s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.
Other Age of Blood Resources: