Jihad is Stan Johansen’s rules for modern insurgencies. There also are printable action cards and counters.
Month: June 2020
Paper Tigers World War II Skirmish Rules
Paper Tiger Armaments offers Paper Tigers, a set of World War II skirmish rules. The author writes:
Paper Tigers is designed as an introduction to miniatures war gaming for the beginner. It is intended to be played with paper miniatures printed in 1/72 or 1/76 scale. To that end, the rules are kept deliberately easy to learn. This does not mean the rules are unsophisticated. Players will find that good tactics are generally rewarded. Paper Tigers uses a standard deck of playing cards to generate an interesting and sometimes surprisingly tense turn sequence. Higher value cards allow you to act first, but they are more difficult to successfully use. Lower value cards are easier to use, but with them, you are more likely to act after your opponent.
Most players! initial games are likely to be solo efforts. This does not pose a problem as Paper Tigers is purposely designed to work well in singleplayer games. The card-driven turn sequence combined with other mechanisms that limit player control make Paper Tigers highly suitable for solo play yet still provide an enjoyable multi-player game
Muskets and Moustaches Napoleonic Miniatures Rules
Muskets and Moustaches (sic) is a set of miniatures rules for the Napoleonic era. The author writes:
It is a very simple game to play, all based on a handful of dice and rolls of 1-3 and 4-6. Obviously there is a bit more to it, but that is the essence!
Spin Out Pod Racing Rules
Spin Out is a set of rules for running Star Wars style pod races. The old micro machines from Galoob work perfectly for figures.
Mini Nap 6mm Napoleonic Wargames Rules
Mini Nap is a set of Napoleonic Warfare rules for 6mm figures. The authors write:
MINI-NAP is a set of wargames rules specifically designed for playing a reasonably quick corps sized Napoleonic wargame using the 6 mm scale.
They grew out of my desire for a set of rules that would allow two players to play a traditional style, historically based Corps sized game (of around 35 to 50 units on each side) but one that would allow such a reasonably large game as this to be played and finished within about four hours (which they do).
Under the MINI-NAP rules, the basic force normally fielded is a Corps consisting of several Divisions. Unlike many other wargames systems, there is no points system involved in MINI-NAP. Players are encouraged to use an actual historical corps (and historical corps structures). That means you will need to do some research.
As a guide, the MINI-NAP Corps Guidelines give some general details on how many of the various nationalities involved in this period arranged their Corps (and also the Infantry Brigades, Cavalry Brigades, Mixed Brigades, Reserve Brigades and Reserve Artillery of the Divisions therein) and they also include how to rate units. Brigades are important within the game system.
Individual units manoeuvre, fire, fight hand-to-hand combat, etc, during the course of the game by the Brigade, as they did historically. Several Brigades can also manoeuvre by the Division if circumstances allow.