Paperclip Factory Game

The Paperclip Factory game is a strangely compelling browser based time waster. You start out by clicking a button to manually “make” paper clips. After a while, you get enough money to afford to purchase different types of automation, then scale up to various computer systems and so forth.

Exorcist Card Game

Exorcist is a card game for two players in which the winner is the one who wins all the soul tokens.

Texas Map Archives

If you’re into gaming the Mexican American war, or if you just have an interest in things Texas in general, you’ll find this map archives useful. There are a number of historical maps for you to view online:

Texas Revolution, 1835-1836 – Text Description (120K) [p. 47]

Texas Revolution, 1835-1836 – The Defense of the Alamo, February 23 – March 6, 1836 (75K) [p. 47]

Texas Revolution, 1835-1836 – The Major Movements of Texan and Mexican Military Forces, February – April, 1836 (119K) [p. 47]

Texas Revolution, 1835-1836 – The Battle of San Jacinto, April 21, 1836 (145K) [p. 47]

Texas Frontier Development, 1841-1843 (97K) [p. 48]

Mexican War Battles in Texas and Northern Mexico, 1846-1847 – Text Description (127K) [p. 49]

Mexican War Battles in Texas and Northern Mexico, 1846-1847 – The Battle of Palo Alto, May 8, 1846 (62K) [p. 49]

Mexican War Battles in Texas and Northern Mexico, 1846-1847 – The Battle of Resaca De La Palma, May 9, 1846 (50K) [p. 49]

Mexican War Battles in Texas and Northern Mexico, 1846-1847 – Taylor’s Campaign, March 1846 – February 1847 (69K) [p. 49]

Mexican War Battles in Texas and Northern Mexico, 1846-1847 – Stephen Kearny’s Campaign in New Mexico and A.W. Doniphan’s Campaign in Chihuahua (147K) [p. 49]

The general Texas map link is here.

Blood, Guts and Severed Heads Simple Fantasy Wargame

Blood, Guts and Severed Heads is a simple fantasy wargame intended for 1/72 figures, but that work in most scales.

Shields and Blades Dark Ages rules

Shields and Blades is a set of free wargames rules by Jackson Gamer Eric Wood. It is designed as a “squad level” game, with each casting representing 10 to 15 men.

From the introduction:

Overview
This rule set is a squad-level scale using side move / countermove system. The rule set has opportunity fire (with both standing and moving fire). Since these rules are not skirmish level, the shield facing and facing of the castings is not a problem.

Squad Scale
This rule set deals with each casting representing a squad of a fifteen men rather than tactical or grand tactical scales. As a result the formation and movement rules are very fluid and the distance ranges might seem wrong to some one, until they realize that the battles are “zoomed in”.
Since we are not skirmish level, shield facing and facing of the castings is not a problem. One can do a skirmish level game with these rules easily by worrying about the shield facing and increasing the weapon 3” and movement ranges an additional d6”.

Scale
1:15 thus 1 casting represents 15 men. 1′ = 120 yards, 1″ = 10 yards. Time frame is 1 minute. 2 fire phases. Infantry unit has 180 men; cavalry has 90 riders and 90 horses. Minute walk moves 1’ (12”).
Infantry base is 3/4″ x 3/4″. Assume each infantryman wants 4′ front x 7′ back. Fits 15 castings with 5 along the front and 3 ranks deep.