Modern Solo Infantry Squad Combat Rules

Mike Haran offers a set of rules for solo miniature wargaming play in the modern era

Mike writes:

This is a solo game depicting modern warfare. The player pits his ten-man squad and its support AFV against a similarly equipped opponent using a solo system. The enemy appear at random positions upon the table, moving and performing actions as the game proceeds. In order to perform any of the actions the player and the opponent must expend impulses. The player decides which men and /or vehicles he will move and/ or combat .He then totals up how many impulses he will expended and if they are within the limit he proceeds. When the virtual players turn occurs the solo sequence is followed, the player performing all of his actions for him using the virtual player rules.

You can download the file here:

 

SOLO INFANTRY SQUAD COMBAT

SOLO INFANTRY SQUAD COMBAT-2

Kwik Kursk Fast Play WWII Rules

Kwik Kursk is Matt Unsworth’s name for his fast play rules for recreating the pivotal battle of Kursk — the largest armor battle in the history of the world. The game also includes links to paper tank downloads.

The Battle For Henry Hill

The Battle for Henry Hill is a simulation of the First Battle of Bull Run designed by Matt Fritz for his students. The rules include an order of battle and links to paper figures.

The Few: Battle of britain Fast And Easy Rules For Students

Matt Unsworth offers a set of free wargames rules called The Few that he uses with his students to simulate the Battle of Britain.

Sink The Bismark! Team Rules

Pete Pellegrino offers a set of rules called Sink The Bismark! Pete writes:

Sink the Bismarck! is based upon the Battle of the Denmark Straits, May 1941. The game is designed to be played by a team or ‘Flag Staff’ determining the actions of each ship in their force. The Flag Staff can consist of any number of players; though recommend not more than 8 – 10 per staff. The staff must have one Admiral in charge of the staff and acting as commander of one ship, and a Flag Captain, commanding the second ship. The remainder of the staff is divided among three departments; the Navigation Department (NAV DEPT) responsible for ship movements, the Engineering Department (ENG DEPT) responsible for battle damage repairs and generating smoke screens, and the Operations Department (OPS DEPT) responsible for guns, torpedoes, and air operations. Each department executes its duties through the use of ‘action cards’ which they hold.

The rules also include downloads for paper ships, status sheets and card decks.