Mike Haran offers a set of rules for solo miniature wargaming play in the modern era
This is a solo game depicting modern warfare. The player pits his ten-man squad and its support AFV against a similarly equipped opponent using a solo system. The enemy appear at random positions upon the table, moving and performing actions as the game proceeds. In order to perform any of the actions the player and the opponent must expend impulses. The player decides which men and /or vehicles he will move and/ or combat .He then totals up how many impulses he will expended and if they are within the limit he proceeds. When the virtual players turn occurs the solo sequence is followed, the player performing all of his actions for him using the virtual player rules.
You can download the file here: