Fires of Space Rules

Fires of Space is a space combat game with a WWII naval flavor. From the author’s introduction:

Here is my take on battles between big ships in space. This rules set has a deliberately 20th century naval warfare flavor, but with adaptations for space and far future technology. Included are the rules, tables, designer’s notes, a series of ships from various space navies, scenarios, a probability table for 20 sided dice, counters, and a 50 by 50 hex map. With the map are marked map sections showing showing the map’s center hex and deployment areas for tactical scenarios. Ideally, the game is played with two 50 by 50 hex maps: one for operational movement and the other for tactical engagements. In a pinch, a single map can double as both the operational and tactical map. Finally, I include a copy of the Excel workbook that I used to create the ships in the game.

The Stars Our Decimation: Voidstriker

The Stars Our Decimation: Voidstriker is a set of fleet oriented starship combat rules. They can be used as a board game, and with miniatures and hexless play.

Earth Expects Space Combat Rules

Earth Expects is a set of free wargames rules for space combat. The authors write:

Earth Expects is a highly detailed set of tactical space combat rules which emphasise skill over firepower. It is well suited to playing battles from duels to squadron actions; because of the high level of detail large fleet battles can be slow to play and therefore optional rules are provided to speed play in these games.

Black Skies Starfighter Combat Rules

Black Skies is a set of free wargames rules for star fighter combat. The author writes:

A while back I was looking for something new to play and decided I’d like to try a star fighter combat game. I checked out a variety of rule sets and found nothing that I really liked. In fact, the most popular set seemed to be unnecessarily complex and slow, not something I expected from a set of star fighter rules. What I expected fighter combat to be was FAST. Complex and slow just didn’t work. So I set out to create my own (with plenty of help from the guys at my local war gaming club). I tried and liked an unfinished set by Shaun Austin which had several good ideas, but I thought the turn sequence could be streamlined. Using the basic card movement idea, and a simple combat system I tried to make these rules feel more like the fast deadly action I imagine star fighter combat should be.