Breaking News Free Modern Skirmish Rules

Breaking News is a set of free wargames rules for modern skirmishes. From the introduction:

BN recreates the tension of today’s battlefields, scenes of difficult operations that are often called “peace keeping” missions, with the additional presence of civilians and the media.

In BN the main elements are the men and their choices on the field – these rules are not a “brochure” containing all the features of modern weapons.

BN is designed for “one-off” simulations. Build up your unit with group of miniatures and spend other points on EXTRAS (support fire, intelligence, rules of engagement…)

Twilight Small Scale Skirmish Rules

Hasslefree Miniatures has a trial set of their Twilight Small Scale Skirmish miniatures rules.

Crimson Dust Science Fiction Wargames Rules

Crimson Dust is a new set of science fiction wargames rules. The author writes:

Crimson Dust (not to be confused with Crimson Dusk) is a sci-fi skirmish game using mutliple D6 rolls to establish the results of shooting moving, etc. Its also a turnless game with players activating models or using a leader groups of models in sequence, being turnless means you can keep activating the same model whilst your opponent for example activates all of their models, as opposed to variations of ‘I go – you go’. This is significantly more detailed game than Crimson Dusk, and has very different mechanics, it been an very exciting project to work on. in addition we’ve been given permission to use some of the art of ‘Juddeski’ who is a young artist known on several forums, his artwork will come to decorate the internal pages of the rule book.

Fast Play Medieval Skirmish Rules

Fast Play Medieval Skirmish Rules are

designed for fairly large-scale skirmishes; up to about 80 men a player. They will do for many periods or settings, so long as troops can be classed into three distinct broad categories of quality. The rules emphasise the importance of sticking together for mutual protection and the value of weapons with longer reach: spearmen can fight in two ranks, pikemen in three. Men in the second rank with javelins can support.
The rules recognise two ways in which figures may be combined, Contingents and Groups. Contingents are real units (e.g. a Contingent of 15 archers from Berwick under their bill-armed vintnar) and are used for organisational and morale purposes in these rules. A good size for a contingent is 32 points. Groups are temporary (sometimes fleeting) arrangements of men occurring in combat situations. Hand-to-hand combat is fought between Groups (which may be as small as one man each) and casualties occur almost at random within the Group

Also, an add-on for leaders and dueling.

Forge of War Science Fiction Rules

Forge of War is a set of free science fiction skirmish rules from Craig Cartmell. He writes that they were born of frustration with the Warhammer 40K rules from Games Workshop.